View Issue Details

IDProjectCategoryView StatusLast Update
0000820Dwarf FortressPathfindingpublic2010-12-11 08:59
Reporterking doom Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version0.31.01 
Summary0000820: Arriving caravan that has no access to depot totally grinds the game to dust.
DescriptionI was expanding my outside walls and built around my Depot entrance so I could redo the traps there in safety. A caravan arrives and now my dwarves are incapable of so much as walking across two empty tiles.
Steps To ReproduceBuild a depot that has access to the edge of the map, one that a caravan can reach. Build a wall around it. Watch in amusement as the caravan sitting at the edge of the map causes your own dwarves to loose the ability to MOVE.
Tagspathfinding, RESOLVED

Relationships

related to 0000018 closedToady One Pathfinding fails to update after map changes 

Activities

king doom

2010-04-08 14:00

reporter   ~0002153

Last edited: 2010-04-08 14:14

Save reload doesn't help. dwarves become incapable of pathing to and removing constructed walls IN THE NEXT TILE. That's another fort utterly ruined, huzzah. If I do make an opening in the wall, which after over twenty save/reloads I managed to do, the caravan sits on the edge of the map doing nothing and all my dwarves loose the ability to go up or down stairs, run out into the wilderness to drink from the river and they die. Wonderful.

user6

2010-04-08 14:16

  ~0002156

In that case, it might be helpful for you to upload a save to http://dffd.wimbli.com/

king doom

2010-04-08 14:21

reporter   ~0002157

I found a way to solve the problem. Every single creature in the game is now aquatic, apart from water creatures, who now breathe air.

user6

2010-04-08 15:26

  ~0002171

Wait, was making every creature aquatic the problem, or the solution?

Logical2u

2010-04-08 15:32

manager   ~0002173

I think what he means is he made them ALL aquatic so that they could path through some water that must've been in the way of his depot...?

king doom

2010-04-08 16:06

reporter   ~0002188

Last edited: 2010-04-08 16:08

I made everything that wasn't a dwarf aquatic, and it died in seconds. Solved the pathfinding problem because they didn't need to go anywhere, except into the refuse pit. All the formerly water breathing creatures who tragically drowned were sadly collateral damage. (The water was no where near the caravan and was not causing problems with the pathfinding.)


Seriously though, it's worth noting that it is a crude way of dealing with the issue. It also makes you feel better.

user6

2010-04-26 17:24

  ~0005211

Has this bug been observed in 31.03?

king doom

2010-04-27 05:17

reporter   ~0005331

Looks like this one is dead and buried. Got a caravan sitting outside my fort with no way in, everyone in my fort is doing fine, using stairs and everything.

user6

2010-05-03 02:48

  ~0005992

Alrighty. As always, you can reopen this if the bug shows up again.

Issue History

Date Modified Username Field Change
2010-04-08 13:58 king doom New Issue
2010-04-08 13:58 king doom Tag Attached: pathfinding
2010-04-08 14:00 king doom Note Added: 0002153
2010-04-08 14:14 king doom Note Edited: 0002153
2010-04-08 14:16 user6 Note Added: 0002156
2010-04-08 14:16 user6 Relationship added child of 0000018
2010-04-08 14:21 king doom Note Added: 0002157
2010-04-08 15:26 user6 Note Added: 0002171
2010-04-08 15:32 Logical2u Note Added: 0002173
2010-04-08 16:06 king doom Note Added: 0002188
2010-04-08 16:07 king doom Note Edited: 0002188
2010-04-08 16:08 king doom Note Edited: 0002188
2010-04-11 18:35 user6 Tag Attached: Still Present in 31.03?
2010-04-12 12:49 user6 Relationship replaced related to 0000018
2010-04-26 17:24 user6 Note Added: 0005211
2010-04-27 05:17 king doom Note Added: 0005331
2010-04-27 05:18 king doom Tag Attached: RESOLVED
2010-05-03 02:48 user6 Note Added: 0005992
2010-05-03 02:48 user6 Status new => resolved
2010-05-03 02:48 user6 Resolution open => no change required
2010-05-03 02:48 user6 Assigned To => user6
2010-06-04 10:06 user6 Tag Renamed Still Present in 31.03? => Fixed in 31.03?
2010-06-09 06:46 Toady One Status resolved => closed
2010-12-11 08:59 user11 Tag Detached: Fixed in 31.03?