View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0008250 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2014-09-05 20:35 | 2015-01-07 23:19 |
Reporter | Timbohale | Assigned To | Toady One | ||
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Platform | HP G72 Notebook | OS | Windows 7 | ||
Product Version | 0.40.10 | ||||
Fixed in Version | 0.40.24 | ||||
Summary | 0008250: Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade. | ||||
Description | I have observed multiple instances where my military dwarves will not fight any enemy like goblins, werebeasts, etc. They will obey move commands, but will not fight enemies that are within view and obviously engaging them in combat. When given a kill command they will move to the location of the target but again just stand there while the goblins attack them. They will dodge and block incoming attacks, but not fight back in any manner. Sometimes repeated cancellation and re-issuing of orders will get them to attack a few of the goblins, but once that happens they initiate a loyalty cascade throughout the fort and everything goes to bedlam. | ||||
Steps To Reproduce | Have a goblin siege attack the fortress, send military dwarves to fight the goblins. | ||||
Additional Information | This issue seems to happen a lot more with melee dwarves than marksdwarves. | ||||
Tags | No tags attached. | ||||
related to | 0003259 | new | Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison | |
has duplicate | 0008331 | resolved | Squad rushes to invader, stands around, then turns on dwarves and pets when kill order canceled | |
has duplicate | 0008408 | resolved | Marksdwarf friendly fire. Intentional??? | |
has duplicate | 0008436 | resolved | Major combat bug: Stationed military dwarfs dodge almost indefinitely rather than fighting back | |
has duplicate | 0008434 | resolved | Dwarves won't attack minotaur even though given the order | |
has duplicate | 0008628 | resolved | Most of military won't attack berserk dwarves, attacked dwarves won't defend themselves | |
has duplicate | 0000929 | resolved | After Selecting entire squad then setting attack orders on multiple targets some soldiers will stand by | |
has duplicate | 0008165 | resolved | Loci | Soldiers ignoring enemies. |
related to | 0008336 | acknowledged | Military dwarves frozen in place after carrying out a kill order. | |
related to | 0000481 | acknowledged | Toady One | Kill/attack commands/orders don't work |
related to | 0008364 | resolved | lethosor | Dwarves stop fighting after some times. |
related to | 0008367 | resolved | Toady One | Soldiers not attack nearby enemy when using kill or station order. |
related to | 0008885 | assigned | Dwarf and goblin siegers stare down each other across 3-tile hallway; neither side moves to attack |
|
Have had same issue on my desktop PC, also running windows 7. This time it's a werelemur that they will all stand around and watch while it mauls my militia commander. |
|
Did the enemies dodge into or fall through empty space? When you issue a kill command, does the jobs screen show "(no reachable valid target)" for your soldiers? |
|
Please upload a save that demonstrates the problem to http://dffd.wimbli.com/ and post the link here. |
|
http://dffd.wimbli.com/file.php?id=9650 Here is a link for a save where the bug is currently happening. |
|
http://dffd.wimbli.com/file.php?id=9673 The linked save file should be attacked by a goblin siege very soon. If you issue any sort of move or kill command to the three military squads they should move to the indicated location and then stand around not attacking the goblins/enemies while being attacked themselves. This is the first time I've uploaded a save, so if I made an error uploading please let me know. |
|
http://dffd.wimbli.com/file.php?id=9675 This is another save file in which the military dwarves will not attack enemies. In this case, there is a cyclops actively engaged in mauling my civilians. The military dwarves will just stand around watching, no matter how often I issue any type of order, cancel and reissue orders, activate/inactivate the squad, etc. The only dwarves actually fighting the cyclops are some civilians he has attacked. |
|
Also see 0008288 and 0008331. |
|
I just got this problem (for the fifth time now) and I realized something strange: It seems speardwarves and markdwarves aren't affected but instead quite slow to react to orders. Can someone else can confirm this? |
|
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8342 More werebeast combat wierdness. I've not had the problem with goblins but last 2 worlds and forts(saves uploaded) werebeasts are unattackable in beast form but then get killed after transforming (if they don't run off the map first). Reproducibility has been always on these 2 saves. |
|
0008436, izembaro: http://dffd.wimbli.com/file.php?id=9930 0008434, diqbudt: http://www.speedyshare.com/BmsV5/region1-00559-01-01.7z |
|
http://dffd.wimbli.com/file.php?id=10011 I have the same bug happening here as well, world save linked. Both my macedwarves and crossbowdwarves do not attack the blind cave ogre. The ogre has been caged and brought up from the caverns. I tried attacking it when chained, caged and free, all don't work. (And when free it started attacking my other dwarves. The military blocked and dodged but didn't retaliate, but my civilians reacted as usual.) |
|
http://i.imgur.com/5fjhUMh.jpg It's really annoying. Entire squads will just stand around and defend until they are inevitably hit. But it's weird, it's not always the case. http://redd.it/2isg15 |
|
Here's a save, with the issue happening in .40.14. Stationing close to the minotaur (on the surface, to the left) leads to the soldiers having no plan, giving an attack command leads to 'no valid reachable target'. Save: http://dffd.wimbli.com/file.php?id=10031 |
|
I too have had the issue happen in .40.18 and .40.19, two separate instances. In the .40.18 game, a Cyclops meandered into my fortress and began murdering my livestock and hunters aboveground, so I sent out a squadron of Danger-room trained legendary soldiers. They then proceeded to walk around the Cyclops, actively dodging his attacks but not fighting or counterattacking in any way. They even watched the Cyclops murder a total of 15 random Urist McWimps, and stood around just dodging. I eventually put everyone underground and when the Merchants arrived a year later, their soldiers killed him. I noticed in the Report Log, my soldiers just stood around saying things like "I am attacked! I will have my revenge!" In 40.19, a group of 9 Troglodytes came from the caverns and started attacking my Urist McWimps, so I sent out the legendaries again, and they just stood around. I sent War Dogs, and they fought at first, but eventually they just started standing around too. After about 4 months of just standing around and watching my Dwarves die I just gave up. I too was getting the "No valid reachable target" |
|
Fixed a large cause of this. Feel free to reopen with saves if they don't work in 0.40.24+. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-09-05 20:35 | Timbohale | New Issue | |
2014-09-06 18:37 | Timbohale | Note Added: 0030004 | |
2014-09-06 18:47 | Loci | Note Added: 0030005 | |
2014-09-07 11:21 |
|
Note Added: 0030015 | |
2014-09-07 11:21 |
|
Assigned To | => user6 |
2014-09-07 11:21 |
|
Status | new => feedback |
2014-09-08 18:29 | BluePhoenix222 | Note Added: 0030045 | |
2014-09-11 13:41 | Timbohale | Note Added: 0030114 | |
2014-09-11 13:41 | Timbohale | Status | feedback => assigned |
2014-09-11 16:49 | Timbohale | Note Added: 0030117 | |
2014-09-21 23:43 | Kumquat | Note Added: 0030308 | |
2014-09-23 12:12 |
|
Relationship added | has duplicate 0008331 |
2014-09-23 12:12 |
|
Relationship added | related to 0008336 |
2014-09-23 12:15 |
|
Relationship added | related to 0000481 |
2014-09-28 06:52 |
|
Relationship added | related to 0003259 |
2014-09-28 06:54 |
|
Relationship added | related to 0008367 |
2014-09-28 06:54 |
|
Relationship added | related to 0008364 |
2014-10-03 13:15 | Reflexion | Note Added: 0030519 | |
2014-10-04 14:31 | muppet9876 | Note Added: 0030539 | |
2014-10-04 14:32 | muppet9876 | Note Edited: 0030539 | |
2014-10-04 14:34 | muppet9876 | Note Edited: 0030539 | |
2014-10-11 09:10 |
|
Relationship added | has duplicate 0008408 |
2014-10-27 11:48 |
|
Relationship added | has duplicate 0008436 |
2014-10-27 11:48 |
|
Status | assigned => confirmed |
2014-10-27 11:48 |
|
Note Added: 0030757 | |
2014-10-27 11:49 |
|
Relationship added | has duplicate 0008434 |
2014-10-27 11:49 |
|
Note Edited: 0030757 | |
2014-11-01 04:58 | Tekkud the Farmer | Note Added: 0030821 | |
2014-11-02 05:16 | kicking jay | Note Added: 0030835 | |
2014-11-05 08:04 | vomov | Note Added: 0030877 | |
2014-11-13 06:25 |
|
Relationship deleted | related to 0008367 |
2014-11-28 10:13 | Artarda | Note Added: 0031206 | |
2014-12-19 06:40 |
|
Relationship added | has duplicate 0008628 |
2014-12-27 19:23 |
|
Relationship added | has duplicate 0000929 |
2014-12-28 18:34 | lethosor | Relationship added | related to 0008367 |
2015-01-04 13:59 | Toady One | Note Added: 0031693 | |
2015-01-04 13:59 | Toady One | Status | confirmed => resolved |
2015-01-04 13:59 | Toady One | Fixed in Version | => Next Version |
2015-01-04 13:59 | Toady One | Resolution | open => fixed |
2015-01-04 13:59 | Toady One | Assigned To | user6 => Toady One |
2015-03-29 22:07 |
|
Relationship added | related to 0008885 |
2017-11-05 12:44 | Loci | Relationship added | has duplicate 0008165 |