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IDProjectCategoryView StatusLast Update
0008322Dwarf FortressPathfindingpublic2015-01-11 08:14
ReporterDeadRoseRed Assigned Touser6 
PrioritynormalSeverityminorReproducibilityrandom
Status assignedResolutionreopened 
PlatformPCOSWindowsOS Version7
Product Version0.40.12 
Summary0008322: Dwarf children can teleport into caverns now
DescriptionI recently breached the first cavern layer for underground grass. There is exactly one entrance to it from the fortress, which is at the top of the cavern. Wanting to limit exposure to underground nasties, I immediately built a fortification at the end of the hall. Somehow, a dwarven child managed to make the 3 z-level fall unscathed to the cavern floor. Ok, I thought, maybe the kid somehow managed to sneak through before the fortification got built. So I installed a door right in front of the fortification, and set it to locked. Despite this, another TWO children found their way to the cavern floor. I'm somewhat awash in children, so I'm not terribly sorry to see them go, but I'm worried that next time it might be someone actually useful translocating to explore the dark depths of the earth.
Additional InformationChildren's names are: "Child" Dodokkezat, "Child" Atirsokan, and "Child" Enkosrigoth (deceased, under the miasma cloud on the bottom level, NW of the giant olm). Save here (note: was using phoebus' graphic pack for 40.12 if that matters): http://dffd.wimbli.com/file.php?id=9745
TagsNo tags attached.

Relationships

related to 0008160 confirmeduser6 Creatures can jump/climb through fortifications 
related to 0008383 resolvedToady One Flying/swimming/climbing creatures can move vertically through diagonal gaps containing down-stairways 

Activities

user6

2014-09-19 22:10

  ~0030265

Could they be climbing?

DeadRoseRed

2014-09-21 14:24

reporter   ~0030295

Last edited: 2014-09-21 14:26

There's no physical way for them to get into the caverns. They have to pass through a locked door and dematerialize to pass through a constructed fortification, only then to climb down into the caverns. I'll keep an eye out for more children in the caves, but I had a similar issue with another fort where my entire military somehow managed to get behind a locked door and subsequently starved to death because I, rightly or wrongly, assumed there would be no way for them to get into the locked room which contained almost literally nothing.

edit: additionally, I just checked the kids, and neither of the (living) ones have any "Climber" ranks listed. I would assume if they managed to clamber down, they would have gained at least dabbling.

user6

2014-09-21 16:58

  ~0030298

What about jumping through the fortification, like 0008160?

DeadRoseRed

2014-09-21 21:03

reporter   ~0030304

That would probably do it, although how they made it to the ground is a mystery still. I have since walled off the fortification entirely, and so far no more units have found their way into the caverns

user6

2014-09-22 06:47

  ~0030311

K, we'll chalk it up to 0008160.

DeadRoseRed

2014-09-27 20:51

reporter   ~0030415

Bad news, another child has managed to find their way into the cavern. Currently have a constructed wall blocking a locked door blocking a fortification blocking a drop. The wall has been there for quite a while, and I did a sweep prior to this for other dwarven children, finding none. Is the kid somehow jumping/dodging through walls and then just "pathing" through blocked terrain until it finds open space? Regardless, the child passed through a solid wall this time, so I'm not sure how that works

smjjames

2014-09-27 22:20

reporter   ~0030416

Last edited: 2014-09-27 22:24

Could you post up a save of that one? This one sounds like it's near impossible to catch in the act, at least not without observing every kid simultaneously, so, any save is going to help.

DeadRoseRed

2014-09-28 07:04

reporter   ~0030422

Here's the save, kid's name is "Child" Kebnoddom, currently in the first cavern. As said before, there is literally no access to those caverns from the surface or from my fortress proper. Also, the kid may be berserking in the save, so that might make him easier to find.

File located here: http://dffd.wimbli.com/file.php?id=9806

DeadRoseRed

2014-09-28 19:17

reporter   ~0030437

Just found ANOTHER kid who's phased down (seasons after the last one died). Tellingly, only children are performing this magical feat, I have seen zero adults downstairs

smjjames

2014-09-28 19:46

reporter   ~0030438

Last edited: 2014-09-28 20:14

Hm, are there any common denominators here? Like are they all in the same burrow?

DeadRoseRed

2014-09-28 20:12

reporter   ~0030439

They are not assigned to any burrow

smjjames

2014-09-28 20:18

reporter   ~0030440

I have an idea. You know the up/down stairs at the bottom there? Maybe change those to up stairs? Or maybe put hatches on the level above and forbid all of them. My hypothesis is that MAYBE they are somehow diagonally slipping through.

I know it makes no sense, but that's the only idea I've got for the cause outside of random teleporting.

Or maybe assign them to a civillian alert burrow? which btw you should make. VERY useful for those 'OSHI!, everybody inside NOW!' moments or keeping civillians out of harms way during a siege. Just to sort of eliminate anything that would cause or prevent this odd bug.

user8971

2015-01-11 07:58

  ~0031886

Link service: there is 0008383 "Flying/swimming creatures can move vertically through diagonal gaps containing down-stairways". With climbing in game, maybe just any units can get through these diagonal two-level passages now.

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Note

Issue History

Date Modified Username Field Change
2014-09-19 19:16 DeadRoseRed New Issue
2014-09-19 22:10 user6 Note Added: 0030265
2014-09-19 22:10 user6 Assigned To => user6
2014-09-19 22:10 user6 Status new => feedback
2014-09-21 14:24 DeadRoseRed Note Added: 0030295
2014-09-21 14:24 DeadRoseRed Status feedback => assigned
2014-09-21 14:26 DeadRoseRed Note Edited: 0030295
2014-09-21 16:58 user6 Note Added: 0030298
2014-09-21 16:58 user6 Status assigned => feedback
2014-09-21 16:58 user6 Relationship added related to 0008160
2014-09-21 21:03 DeadRoseRed Note Added: 0030304
2014-09-21 21:03 DeadRoseRed Status feedback => assigned
2014-09-22 06:47 user6 Note Added: 0030311
2014-09-22 06:47 user6 Relationship replaced duplicate of 0008160
2014-09-22 06:47 user6 Status assigned => resolved
2014-09-22 06:47 user6 Resolution open => duplicate
2014-09-27 20:51 DeadRoseRed Note Added: 0030415
2014-09-27 20:51 DeadRoseRed Status resolved => feedback
2014-09-27 20:51 DeadRoseRed Resolution duplicate => reopened
2014-09-27 22:20 smjjames Note Added: 0030416
2014-09-27 22:24 smjjames Note Edited: 0030416
2014-09-28 07:04 DeadRoseRed Note Added: 0030422
2014-09-28 07:04 DeadRoseRed Status feedback => assigned
2014-09-28 19:17 DeadRoseRed Note Added: 0030437
2014-09-28 19:46 smjjames Note Added: 0030438
2014-09-28 20:12 DeadRoseRed Note Added: 0030439
2014-09-28 20:14 smjjames Note Edited: 0030438
2014-09-28 20:14 smjjames Note Edited: 0030438
2014-09-28 20:18 smjjames Note Added: 0030440
2015-01-11 07:45 user6 Relationship replaced related to 0008160
2015-01-11 07:58 user8971 Note Added: 0031886
2015-01-11 08:14 user6 Relationship added related to 0008383