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IDProjectCategoryView StatusLast Update
0008337Dwarf FortressDwarf Mode -- Interface, Cages and Chainspublic2014-09-23 19:19
ReporterPatrikLundell Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionduplicate 
PlatformPCOSWindowsOS Version7
Product Version0.40.13 
Summary0008337: Deassigned creature from cage on Pasture and assigning to Pasture causes creature not to be released
DescriptionI bought 4 animals from a caravan, constructed the cages onto my outdoor Pasture (Billy Goat) and indoor Pasture (Bitch, Dog, Hen). The hen arrived first, and I believe I just deassigned it from the cage, and then assigned it to the pasture after it was released, but cannot say for certain. The other three, however, I deassigned from their cages (removing '+'), and then immediately went to their respective pasture to add them there (intending to save on one animal hauling job to get them there). They just sat caged, and the dwarf I eventually assigned to only do animal hauling sat idle. I then reassigned the goat to its cage, started and paused the program (for the changes to take effect, but don't know if that's required), and immediately the dwarf came running and a job had been allocated. I then did the same things with the dogs, and they are now also scheduled for release.
Additional InformationI suspect it's significant that the cages were within their pastures. I believe I successfully assigned both release from the cage and assignment to pasture at the same time when the cage was "built" a few tiles away from the destination pasture. This resulted in an eventual release, followed by a return to pasture job (that was last week, so that version was 0.40.12).
TagsNo tags attached.

Relationships

duplicate of 0006287 resolvedToady One If animal stockpile overlaps assigned pasture zone, animals are not taken out of cages 

Activities

Dame de la Licorne

2014-09-23 03:12

reporter   ~0030327

Last edited: 2014-09-23 03:13

Just to say that I've seen this too. I always assumed it was intended, since the creature in the cage is technically already on a pasture tile. It's been around ever since pasture zones were first implemented.

user6

2014-09-23 12:13

  ~0030329

Last edited: 2014-09-23 12:14

(removed a derail about caste names)

Kumquat

2014-09-23 14:23

reporter   ~0030332

See also 0006287.

Issue History

Date Modified Username Field Change
2014-09-23 02:57 PatrikLundell New Issue
2014-09-23 03:12 Dame de la Licorne Note Added: 0030327
2014-09-23 03:13 Dame de la Licorne Note Edited: 0030327
2014-09-23 12:13 user6 Note Added: 0030329
2014-09-23 12:13 user6 Note Edited: 0030329
2014-09-23 12:13 user6 Description Updated
2014-09-23 12:14 user6 Note Edited: 0030329
2014-09-23 14:23 Kumquat Note Added: 0030332
2014-09-23 19:19 user6 Relationship added duplicate of 0006287
2014-09-23 19:19 user6 Status new => resolved
2014-09-23 19:19 user6 Resolution open => duplicate
2014-09-23 19:19 user6 Assigned To => user6