View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0008382 | Dwarf Fortress | Dwarf Mode -- Artifacts | public | 2014-10-01 09:16 | 2016-07-07 07:17 |
Reporter | DwarfChef | Assigned To | Loci | ||
Priority | low | Severity | tweak | Reproducibility | have not tried |
Status | resolved | Resolution | no change required | ||
Product Version | 0.40.13 | ||||
Summary | 0008382: Unusable clothing artifacts | ||||
Description | First try using 40.13. I am getting artifacts that are very different from the usual stuff. So far, I have four artifacts in this fortress: Oaken crutch TALL giant cave spider silk cap Peach wood amulet TALL yak leather cap Odd to have no artifacts based on metal, rock, or gems, but probably is from the artifact builder's preferences. But, both 'clothing' artifacts are tall? Should dwarves be making human-sized artifacts at all. And, is there a problem with how the game picks materials and decides what to make that is skewing artifact generation? | ||||
Tags | No tags attached. | ||||
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Are the artifacts the result of moods, or from dwarves getting attached to objects? http://dwarffortresswiki.org/index.php/DF2014:Legendary_artifact#Other_notes If that doesn't explain it, please upload a save that demonstrates the problem to http://dffd.wimbli.com/ and post the link here. |
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Artifacts are from moods. Save uploaded, just look in the l: Artifacts screen http://dffd.wimbli.com/file.php?id=9847 This is distinct from the usual 'bed made from non-wood materials' artifacts, or dwarves making artifact blowguns or even artifact bras. I don't remember ever seeing clothing-type artifacts the wrong size for a dwarf. |
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Stuff like tall, conical, bulgy, rounded, or blocky are just descriptors, they have no affect on the size or anything else. They're pretty commonly found on metal armor in worldgen forts, both dwarven and goblin. Not sure if they're supposed to though. Also, not sure if you can even get dwarves to wear artifact clothing or not. |
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They aren't the wrong size for a dwarf; the procedurally generated descriptors are *not* equivalent to "large" or "small". Those variations were created for vault guardians, but, because strange mood dwarves randomly pick from all equipment with a certain tag (like [SOFT], [LEATHER], [METAL] etc.) those new items may be selected as well. The procedurally generated variations are exact copies of the base item (at least for now), so they should be just as usable. Also, the type of material selected has nothing to do with preferences and everything to do with the highest moodable skill of the moody dwarf. A carpenter who adores steel will always make a wooden artifact. |
Date Modified | Username | Field | Change |
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2014-10-01 09:16 | DwarfChef | New Issue | |
2014-10-01 09:57 |
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Note Added: 0030469 | |
2014-10-01 09:57 |
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Assigned To | => user6 |
2014-10-01 09:57 |
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Status | new => feedback |
2014-10-02 12:00 | DwarfChef | Note Added: 0030500 | |
2014-10-02 12:00 | DwarfChef | Status | feedback => assigned |
2014-10-02 12:05 | smjjames | Note Added: 0030501 | |
2014-10-02 12:10 | smjjames | Note Edited: 0030501 | |
2014-10-02 14:35 | Loci | Note Added: 0030502 | |
2016-07-07 07:17 | Loci | Status | assigned => resolved |
2016-07-07 07:17 | Loci | Resolution | open => no change required |
2016-07-07 07:17 | Loci | Assigned To | user6 => Loci |