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IDProjectCategoryView StatusLast Update
0008382Dwarf FortressDwarf Mode -- Artifactspublic2016-07-07 07:17
ReporterDwarfChef Assigned ToLoci  
PrioritylowSeveritytweakReproducibilityhave not tried
Status resolvedResolutionno change required 
Product Version0.40.13 
Summary0008382: Unusable clothing artifacts
DescriptionFirst try using 40.13. I am getting artifacts that are very different from the usual stuff. So far, I have four artifacts in this fortress:
Oaken crutch
TALL giant cave spider silk cap
Peach wood amulet
TALL yak leather cap

Odd to have no artifacts based on metal, rock, or gems, but probably is from the artifact builder's preferences.
But, both 'clothing' artifacts are tall? Should dwarves be making human-sized artifacts at all. And, is there a problem with how the game picks materials and decides what to make that is skewing artifact generation?
TagsNo tags attached.

Activities

user6

2014-10-01 09:57

  ~0030469

Are the artifacts the result of moods, or from dwarves getting attached to objects? http://dwarffortresswiki.org/index.php/DF2014:Legendary_artifact#Other_notes

If that doesn't explain it, please upload a save that demonstrates the problem to http://dffd.wimbli.com/ and post the link here.

DwarfChef

2014-10-02 12:00

reporter   ~0030500

Artifacts are from moods. Save uploaded, just look in the l: Artifacts screen

http://dffd.wimbli.com/file.php?id=9847

This is distinct from the usual 'bed made from non-wood materials' artifacts, or dwarves making artifact blowguns or even artifact bras. I don't remember ever seeing clothing-type artifacts the wrong size for a dwarf.

smjjames

2014-10-02 12:05

reporter   ~0030501

Last edited: 2014-10-02 12:10

Stuff like tall, conical, bulgy, rounded, or blocky are just descriptors, they have no affect on the size or anything else. They're pretty commonly found on metal armor in worldgen forts, both dwarven and goblin. Not sure if they're supposed to though.

Also, not sure if you can even get dwarves to wear artifact clothing or not.

Loci

2014-10-02 14:35

viewer   ~0030502

They aren't the wrong size for a dwarf; the procedurally generated descriptors are *not* equivalent to "large" or "small". Those variations were created for vault guardians, but, because strange mood dwarves randomly pick from all equipment with a certain tag (like [SOFT], [LEATHER], [METAL] etc.) those new items may be selected as well. The procedurally generated variations are exact copies of the base item (at least for now), so they should be just as usable.

Also, the type of material selected has nothing to do with preferences and everything to do with the highest moodable skill of the moody dwarf. A carpenter who adores steel will always make a wooden artifact.

Issue History

Date Modified Username Field Change
2014-10-01 09:16 DwarfChef New Issue
2014-10-01 09:57 user6 Note Added: 0030469
2014-10-01 09:57 user6 Assigned To => user6
2014-10-01 09:57 user6 Status new => feedback
2014-10-02 12:00 DwarfChef Note Added: 0030500
2014-10-02 12:00 DwarfChef Status feedback => assigned
2014-10-02 12:05 smjjames Note Added: 0030501
2014-10-02 12:10 smjjames Note Edited: 0030501
2014-10-02 14:35 Loci Note Added: 0030502
2016-07-07 07:17 Loci Status assigned => resolved
2016-07-07 07:17 Loci Resolution open => no change required
2016-07-07 07:17 Loci Assigned To user6 => Loci