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IDProjectCategoryView StatusLast Update
0008410Dwarf FortressMiscellaneous Crashespublic2021-01-22 15:24
ReporterCaeDares Assigned Tolethosor  
PriorityurgentSeveritycrashReproducibilityalways
Status resolvedResolutionfixed 
PlatformPCOSWindows XP Home EditionOS VersionLatest (SP3)
Product Version0.40.13 
Fixed in Version0.47.05 
Summary0008410: Crash due to zero-size weasel
DescriptionI understand I'm running Dwarf Fortress on a rather shitty PC, but this crash has never occurred before in my other 2 worlds, so I'm baffled.

I have an EXTREMELY OLD (at the moment) Hewlett-Packard Pavilion, Intel(R) Celeron(R) CPU 2.93HGz, with 504 MB of RAM. (It runs the game at a smooth pace, so It's good enough for me)

I don't think this is part of the problem, unless it is, but this error occurs only after a short time. To clarify when this crash was occurring, I saved the game after one of my animals grew into a "Stray Drake", but it would only happen about 3-5 minutes AFTER that happened, so I saved the game after it grew, and the time it took for the game to crash became shorter, where it took a good 10 minutes to the 3-5 minutes. This is the first time I've ever had a Stray Drake, so I'm wondering if that's the problem, but I can't even FIND the Stray Drake. Probably hidden.
NOTE: Tileset in use is the latest Pheobus.
Anyways; here's the save and the error reports I got:
http://dffd.wimbli.com/file.php?id=9871

THE INSTRUCTION AT "0x1001648d" REFERENCED MEMORY AT "0x0b3d0fd0". THE MEMORY COULD NOT BE "READ"

Error Signature:
AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: dwarf fortress.exe
ModVer: 0.0.0.0 Offset: 0078131d

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="Dwarf Fortress.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="Dwarf Fortress.exe" SIZE="11384832" CHECKSUM="0xACE6DCF1" MODULE_TYPE="WIN32" PE_CHECKSUM="0xAEABD2" LINKER_VERSION="0x0" LINK_DATE="09/17/2014 17:30:31" UPTO_LINK_DATE="09/17/2014 17:30:31" />
    <MATCHING_FILE NAME="fmod.dll" SIZE="161280" CHECKSUM="0x2B8556BE" BIN_FILE_VERSION="3.7.4.0" BIN_PRODUCT_VERSION="3.7.4.0" PRODUCT_VERSION="3.74" FILE_DESCRIPTION="FMOD" COMPANY_NAME="Firelight Technologies Pty, Ltd" PRODUCT_NAME="FMOD" FILE_VERSION="3.74" ORIGINAL_FILENAME="fmod.dll" INTERNAL_NAME="FMOD" LEGAL_COPYRIGHT="Copyright © 1994-2004, Firelight Technologies Pty, Ltd." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.7.4.0" UPTO_BIN_PRODUCT_VERSION="3.7.4.0" LINK_DATE="10/18/2004 03:04:41" UPTO_LINK_DATE="10/18/2004 03:04:41" VER_LANGUAGE="English (Australia) [0xc09]" />
    <MATCHING_FILE NAME="fmodex.dll" SIZE="354304" CHECKSUM="0x807DA46C" BIN_FILE_VERSION="0.4.20.6" BIN_PRODUCT_VERSION="0.4.20.6" PRODUCT_VERSION="4.20.6" FILE_DESCRIPTION="FMOD Ex SoundSystem" COMPANY_NAME="Firelight Technologies" PRODUCT_NAME="FMOD Ex" FILE_VERSION="4.20.6" ORIGINAL_FILENAME="fmodex.dll" INTERNAL_NAME="FMOD Ex" LEGAL_COPYRIGHT="Copyright © Firelight Technologies 2007" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.4.20.6" UPTO_BIN_PRODUCT_VERSION="0.4.20.6" LINK_DATE="12/18/2008 05:09:13" UPTO_LINK_DATE="12/18/2008 05:09:13" VER_LANGUAGE="English (Australia) [0xc09]" />
    <MATCHING_FILE NAME="ICSharpCode.SharpZipLib.dll" SIZE="200704" CHECKSUM="0x2A58778B" BIN_FILE_VERSION="0.86.0.518" BIN_PRODUCT_VERSION="0.86.0.0" PRODUCT_VERSION="0.86.0" FILE_DESCRIPTION="SharpZipLib for .NET Framework 2.0" COMPANY_NAME="ICSharpCode.net" PRODUCT_NAME="#ZipLibrary" FILE_VERSION="0.86.0.518" ORIGINAL_FILENAME="ICSharpCode.SharpZipLib.dll" INTERNAL_NAME="ICSharpCode.SharpZipLib.dll" LEGAL_COPYRIGHT="Copyright 2001-2010 Mike Krueger, John Reilly" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x3D2F0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.86.0.518" UPTO_BIN_PRODUCT_VERSION="0.86.0.0" LINK_DATE="05/25/2010 02:55:23" UPTO_LINK_DATE="05/25/2010 02:55:23" VER_LANGUAGE="Language Neutral [0x0]" />
    <MATCHING_FILE NAME="jpeg.dll" SIZE="113664" CHECKSUM="0x6CB5ACE5" MODULE_TYPE="WIN32" PE_CHECKSUM="0x21D17" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
    <MATCHING_FILE NAME="libfreetype-6.dll" SIZE="444928" CHECKSUM="0xA93B00AD" MODULE_TYPE="WIN32" PE_CHECKSUM="0x7BC00" LINKER_VERSION="0x10000" LINK_DATE="10/19/2009 08:25:22" UPTO_LINK_DATE="10/19/2009 08:25:22" />
    <MATCHING_FILE NAME="libpng12-0.dll" SIZE="131072" CHECKSUM="0x92FDFBB" MODULE_TYPE="WIN32" PE_CHECKSUM="0x28792" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
    <MATCHING_FILE NAME="libtiff-3.dll" SIZE="317952" CHECKSUM="0x3945779F" MODULE_TYPE="WIN32" PE_CHECKSUM="0x54640" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
    <MATCHING_FILE NAME="msvcm80.dll" SIZE="479232" CHECKSUM="0xA5E1E99F" BIN_FILE_VERSION="8.0.50727.762" BIN_PRODUCT_VERSION="8.0.50727.762" PRODUCT_VERSION="8.00.50727.762" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.762" ORIGINAL_FILENAME="MSVCM80.DLL" INTERNAL_NAME="MSVCM80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x79C32" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.762" UPTO_BIN_PRODUCT_VERSION="8.0.50727.762" LINK_DATE="12/02/2006 06:52:13" UPTO_LINK_DATE="12/02/2006 06:52:13" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="msvcp100.dll" SIZE="421200" CHECKSUM="0x2A20605" BIN_FILE_VERSION="10.0.30319.1" BIN_PRODUCT_VERSION="10.0.30319.1" PRODUCT_VERSION="10.00.30319.1" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2010" FILE_VERSION="10.00.30319.1" ORIGINAL_FILENAME="msvcp100.dll" INTERNAL_NAME="msvcp100.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x6CEB5" LINKER_VERSION="0xA0000" UPTO_BIN_FILE_VERSION="10.0.30319.1" UPTO_BIN_PRODUCT_VERSION="10.0.30319.1" LINK_DATE="03/18/2010 07:53:01" UPTO_LINK_DATE="03/18/2010 07:53:01" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="msvcp80.dll" SIZE="548864" CHECKSUM="0x50EFCC32" BIN_FILE_VERSION="8.0.50727.762" BIN_PRODUCT_VERSION="8.0.50727.762" PRODUCT_VERSION="8.00.50727.762" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.762" ORIGINAL_FILENAME="MSVCP80.DLL" INTERNAL_NAME="MSVCP80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x90C75" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.762" UPTO_BIN_PRODUCT_VERSION="8.0.50727.762" LINK_DATE="12/02/2006 06:52:56" UPTO_LINK_DATE="12/02/2006 06:52:56" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="msvcr100.dll" SIZE="770384" CHECKSUM="0x6C2B1057" BIN_FILE_VERSION="10.0.30319.1" BIN_PRODUCT_VERSION="10.0.30319.1" PRODUCT_VERSION="10.00.30319.1" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2010" FILE_VERSION="10.00.30319.1" ORIGINAL_FILENAME="msvcr100_clr0400.dll" INTERNAL_NAME="msvcr100_clr0400.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC53CC" LINKER_VERSION="0xA0000" UPTO_BIN_FILE_VERSION="10.0.30319.1" UPTO_BIN_PRODUCT_VERSION="10.0.30319.1" LINK_DATE="03/18/2010 07:52:30" UPTO_LINK_DATE="03/18/2010 07:52:30" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="optipng.exe" SIZE="81920" CHECKSUM="0x2C8428A3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" LINK_DATE="01/28/2007 16:02:02" UPTO_LINK_DATE="01/28/2007 16:02:02" />
    <MATCHING_FILE NAME="PhoebusTilesetAssembler.exe" SIZE="55296" CHECKSUM="0xF7E954C8" BIN_FILE_VERSION="1.0.0.0" BIN_PRODUCT_VERSION="1.0.0.0" PRODUCT_VERSION="1.0.0.0" FILE_DESCRIPTION="DwarfFortressConfig" COMPANY_NAME="Microsoft" PRODUCT_NAME="DwarfFortressConfig" FILE_VERSION="1.0.0.0" ORIGINAL_FILENAME="DwarfFortressConfig.exe" INTERNAL_NAME="DwarfFortressConfig.exe" LEGAL_COPYRIGHT="Copyright © Microsoft 2011" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.0.0" LINK_DATE="12/05/2011 16:45:34" UPTO_LINK_DATE="12/05/2011 16:45:34" VER_LANGUAGE="Language Neutral [0x0]" />
    <MATCHING_FILE NAME="SDL.dll" SIZE="321536" CHECKSUM="0xEC95467B" BIN_FILE_VERSION="1.2.13.0" BIN_PRODUCT_VERSION="1.2.13.0" PRODUCT_VERSION="1, 2, 13, 0" FILE_DESCRIPTION="SDL" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="1, 2, 13, 0" ORIGINAL_FILENAME="SDL.dll" INTERNAL_NAME="SDL" LEGAL_COPYRIGHT="Copyright © 2007 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5549C" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.2.13.0" UPTO_BIN_PRODUCT_VERSION="1.2.13.0" LINK_DATE="12/30/2007 22:14:06" UPTO_LINK_DATE="12/30/2007 22:14:06" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="SDL_image.dll" SIZE="40448" CHECKSUM="0xE381252B" BIN_FILE_VERSION="1.2.7.0" BIN_PRODUCT_VERSION="1.2.7.0" PRODUCT_VERSION="1, 2, 7, 0" FILE_DESCRIPTION="SDL_image" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="1, 2, 7, 0" ORIGINAL_FILENAME="SDL_image.dll" INTERNAL_NAME="SDL_image" LEGAL_COPYRIGHT="Copyright © 2007 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x180C6" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.2.7.0" UPTO_BIN_PRODUCT_VERSION="1.2.7.0" LINK_DATE="11/24/2008 06:47:41" UPTO_LINK_DATE="11/24/2008 06:47:41" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="SDL_ttf.dll" SIZE="20992" CHECKSUM="0xCD1CF70B" BIN_FILE_VERSION="2.0.10.0" BIN_PRODUCT_VERSION="2.0.10.0" PRODUCT_VERSION="2, 0, 10, 0" FILE_DESCRIPTION="SDL_ttf" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="2, 0, 10, 0" ORIGINAL_FILENAME="SDL_ttf.dll" INTERNAL_NAME="SDL_ttf" LEGAL_COPYRIGHT="Copyright © 2009 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1466B" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="2.0.10.0" UPTO_BIN_PRODUCT_VERSION="2.0.10.0" LINK_DATE="10/19/2009 08:25:22" UPTO_LINK_DATE="10/19/2009 08:25:22" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="zlib1.dll" SIZE="70656" CHECKSUM="0xFA009C71" MODULE_TYPE="WIN32" PE_CHECKSUM="0x17FBE" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="993280" CHECKSUM="0x599F4100" BIN_FILE_VERSION="5.1.2600.6532" BIN_PRODUCT_VERSION="5.1.2600.6532" PRODUCT_VERSION="5.1.2600.6532" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.6532 (xpsp_sp3_qfe.140312-0419)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF63D5" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.6532" UPTO_BIN_PRODUCT_VERSION="5.1.2600.6532" LINK_DATE="03/12/2014 10:48:50" UPTO_LINK_DATE="03/12/2014 10:48:50" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>
Steps To ReproduceLoad Game
Unpause Game
Command some units around, commit acts of "Fun", whichever pleases you.
Wait for crash.
TagsNo tags attached.

Relationships

has duplicate 0010061 resolvedlethosor This save is seconds away from crashing DF 
has duplicate 0010253 resolvedLoci Reproducible crash; zero-size flesh ball 

Activities

smjjames

2014-10-06 19:13

reporter   ~0030558

Last edited: 2014-10-06 19:28

I'll see if I can get the crash on my system, although mine is a hell of a lot newer, less than a year old.

Edit: It wasn't neccesary to copy the entire game folder, just the save folder is neccesary.

As for where the stray drake is, it's the only one in your fort and you're pratically looking at it on the spot where the game loads, it's the only unit in view with a flashing '?'

Edit2: Yep, crashes for me as well about or within 10 seconds of unpausing.

The errorlog:
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Dwarf Fortress.exe
  Application Version: 0.0.0.0
  Application Timestamp: 5419c537
  Fault Module Name: Dwarf Fortress.exe
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 5419c537
  Exception Code: c0000094
  Exception Offset: 0078131d
  OS Version: 6.3.9600.2.0.0.768.101
  Locale ID: 1033
  Additional Information 1: 5861
  Additional Information 2: 5861822e1919d7c014bbb064c64908b2
  Additional Information 3: d1d9
  Additional Information 4: d1d94a13d3609d6b740644c12508f581

No idea how to make it show the detail as the OP, I'm using windows 8.1 or whatever the latest version.

smjjames

2014-10-06 19:40

reporter   ~0030559

Okay, I checked if the drake had anything to do with it by killing it via DFhack, still crashes. It probably came with a migrant wave and you just didn't notice it.

At least it's a reproducible crash, no idea where to look for the cause.

CaeDares

2014-10-07 14:09

reporter   ~0030570

Sorry, I notice it now. I guess in my frustration to discover the problem, I kept overlooking him.
Thanks for taking a look at my save, however.
My bad on giving you the entire game.
If it helps at all, something buggy was going on with my dwarves. I have a bunch of stuff designated to go into my Dump pile, but for some odd reason, some dwarves will try to grab those items to use in Metalwork or Masonry, doesn't really matter. There was a point that I had 3 dwarves at a time doing it. They go to grab it, and once they're over the object, they stop moving. They'll stand there until they die because they're rmtrying to obtain this item, but its designated towards the dump. The item doesn't even appear under them (even though it shows via flashing) until I cancel the job they're working on. Would that happen to possibly be a cause of this problem?

This is also the first save I've gotten where all the barrels and bins actually work, (my mistake for giving each pile a "reserved" amount) so if there's a way to save this save file, I'd appreciate the knowledge.

Quietust

2014-10-07 20:20

reporter   ~0030571

Last edited: 2014-10-07 20:21

At the southwest corner of the map, there is a weasel which somehow has a body size of zero, and its reaction to being hunted by Dodok Momuztherleth the Cook is apparently resulting in a division by zero.

Said weasel appears to be just over 10 days old, which would normally put its body size at 2 (due to [BODY_SIZE:0:0:20]); presumably, random genetic variation caused it to be "smaller than usual" and reduced its body size all the way to zero.

If you have DFHack, type the command ":lua df.unit.find(1001).animal.vanish_countdown = 1" and then unpause - the weasel should vanish in a puff of smoke (just like a bogeyman) and the game should continue without crashing.

smjjames

2014-10-07 21:53

reporter   ~0030572

I saw the OPs full game save that they put up, he/she doesn't have DFhack. However, canceling the cooks hunting job should do the trick, although might want to cancel the other hunt jobs and turn off hunting for at least a season until said baby weasel leaves the map.

You could try siccing the military on it, but no telling what will happen, might even crash again.

CaeDares

2014-10-08 18:10

reporter   ~0030583

I installed DFHack and took care of the pesky weasel. As much as I'd like to have obtained him, he is now gone and my fortress is now seemably crash free. Thank you for your help!

Loci

2019-02-16 09:15

viewer   ~0039221

v0.43.05: ctgarlington posted a save with a zero-size flesh ball in 0010253:

http://dffd.bay12games.com/file.php?id=12970


v0.44.12: risusinf updated the save above and discovered a zero-size flesh ball:

http://dffd.bay12games.com/file.php?id=14244

Issue History

Date Modified Username Field Change
2014-10-06 18:12 CaeDares New Issue
2014-10-06 19:13 smjjames Note Added: 0030558
2014-10-06 19:15 smjjames Note Edited: 0030558
2014-10-06 19:20 smjjames Note Edited: 0030558
2014-10-06 19:23 smjjames Note Edited: 0030558
2014-10-06 19:28 smjjames Note Edited: 0030558
2014-10-06 19:40 smjjames Note Added: 0030559
2014-10-07 14:09 CaeDares Note Added: 0030570
2014-10-07 20:20 Quietust Note Added: 0030571
2014-10-07 20:21 Quietust Note Edited: 0030571
2014-10-07 20:45 lethosor Assigned To => lethosor
2014-10-07 20:45 lethosor Status new => acknowledged
2014-10-07 21:53 smjjames Note Added: 0030572
2014-10-08 18:10 CaeDares Note Added: 0030583
2019-02-12 07:22 lethosor Summary Unidentifiable Crashes After Certain Amount of Time => Crash due to zero-size weasel
2019-02-12 12:32 lethosor Relationship added has duplicate 0010061
2019-02-16 09:08 Loci Relationship added has duplicate 0010253
2019-02-16 09:15 Loci Note Added: 0039221
2021-01-21 19:25 lethosor Sticky Issue No => Yes
2021-01-22 15:24 Toady One Status acknowledged => resolved
2021-01-22 15:24 Toady One Fixed in Version => Next Version
2021-01-22 15:24 Toady One Resolution open => fixed