View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0008771 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2015-01-27 17:07 | 2015-01-27 17:20 |
Reporter | BigKevSexyMan | Assigned To | lethosor | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
Platform | Windows | OS | Windows | OS Version | 8.1 |
Product Version | 0.40.24 | ||||
Summary | 0008771: Cave moss grows on new embark without breaching caverns | ||||
Description | First off, I've been playing the game for a while. It's great. After abandoning a fort that had breached the caverns I begin tunneling into sand and find that cave moss is growing. Here I am, ready to butcher every grazing animal that comes with the migrants, but now I might as well just keep them..... :( Overall, it's minor, but it can take the challenge out of some areas. | ||||
Steps To Reproduce | Create a World Embark on that World Breach the caverns to trigger cave moss. Abandon the fortress Embark again on the same world. Dig into sand or probably soil. Watch the moss grow without having breached the cavern. | ||||
Additional Information | I haven't done a crazy amount of testing on this, but unless this is a bug from a new update, this seems like the most likely cause. | ||||
Tags | No tags attached. | ||||
duplicate of | 0008744 | confirmed | When world has previous embarks, cavern plants grow before cavern is breached |
Date Modified | Username | Field | Change |
---|---|---|---|
2015-01-27 17:07 | BigKevSexyMan | New Issue | |
2015-01-27 17:20 | lethosor | Note Added: 0032090 | |
2015-01-27 17:20 | lethosor | Relationship added | duplicate of 0008744 |
2015-01-27 17:20 | lethosor | Status | new => resolved |
2015-01-27 17:20 | lethosor | Resolution | open => duplicate |
2015-01-27 17:20 | lethosor | Assigned To | => lethosor |