View Issue Details

IDProjectCategoryView StatusLast Update
0008802Dwarf FortressDwarf Mode -- Interface, Textpublic2015-07-05 19:59
ReporterCarsten260 Assigned Touser11 
PrioritynormalSeveritycrashReproducibilityhave not tried
Status confirmedResolutionopen 
OSOS X 
Product Version0.40.24 
Summary0008802: Canceling a destroy building job replaces unit name with "inactive" on units screen, possible crash
DescriptionI was on the units screen, instead of saying one of the dwarf's name it said "inactive" right after i took a screen shot it crashed
Steps To Reproduce[u]nit screen;
select unit with "destroy building" job;
[c]ancel job.
TagsNo tags attached.

Activities

Carsten260

2015-02-08 11:29

reporter   ~0032179

i am using mac

Carsten260

2015-02-08 11:32

reporter   ~0032180

how do i upload files

user8971

2015-02-08 13:29

  ~0032182

You can upload your zipped save folder (game folder / data / save / region1 or so) to http://dffd.bay12games.com/ and post a link to it here (copy full address). It would be best if you can supply save of fort state just before it crashes.

If you want to attach images (screenshots), upload them to something like http://imgur.com/ and again post a link here.

Carsten260

2015-02-08 15:12

reporter   ~0032184

http://i.imgur.com/dql2DLx.png i am using OS X

user8971

2015-02-08 16:16

  ~0032186

Well, "Inactive" is the default name of your starting alerts (http://dwarffortresswiki.org/index.php/DF2014:Military_interface#Alerts). Weird.

Do you have any pre-crash saves? Are you sure you haven't been building any constructions near trees so this is not caused by 0008719, "Building constructions over parts of trees crashes" again? That's a known issue.

Carsten260

2015-02-15 14:17

reporter   ~0032224

I don't have any pre-crash saves, only the world (which has never been played in) and i was only digging down, no constructions

Carsten260

2015-02-15 14:18

reporter   ~0032225

I have no idea why it said he was destroying a building

user8971

2015-02-16 02:00

  ~0032228

Your start with a Wagon. That's a building. With [q-x] you may order it to be deconstructed.

lethosor

2015-02-16 07:00

manager   ~0032229

I don't see a wagon mentioned anywhere in this report. Also, I assume "Inactive" is the (a?) name DF falls back to if it's unable to retrieve a unit's name (it's much less likely that it's displaying an alert name instead of a unit name).

user8971

2015-02-16 10:19

  ~0032232

@wagon: There are only seven dwarves and Carsten said xe was "just digging down". So I guessed in that time there was only one building (unless it was a reclaim type of embark), the starting wagon.

@inactive: There is another place that uses "Inactive" and I think that is more probable than it being "default unit name": jobs screen. I now think that screenshot somehow shows state of job instead of the name of assigned dwarf.

Carsten260

2015-02-16 12:00

reporter   ~0032234

the wagon was intact at the time of the crash

Carsten260

2015-02-16 12:06

reporter   ~0032235

Extra facts if its important in anyway: 1. I had default starting build (what you bring with wagon) 2. I had no military 3. i might if ordered the wagon to be deconstructed but i doubt it 4. i had some workshops made 5. i had a river (stream) 6.i haven't breached the caverns yet

user11

2015-02-18 05:01

  ~0032248

Last edited: 2015-02-19 13:38

I had this happen while checking another save. I noticed their name was replace by "inactive" and their job was either "destroy building" or became that when I tried to [c]ancel their active job. I'll try to find that save and reproduce it.

EDIT: Per 0008816:0032258, the destroy jobs were player designated and not part of the cancel bug.

Carsten260

2015-02-18 15:59

reporter   ~0032254

thx

user11

2015-02-18 18:33

  ~0032256

Okay, I found it. The save from 0008816 has a couple of people with "Destroy Building" jobs in the [u]nit screen (both are to destroy microcline roads). [c]ancelling the job replaces their name with "inactive". See Zasit Coglogem and Dumed Urrithablel. It is only on the units list during that viewing session, and [v]iewing the individual displays their name correctly. Exiting the units screen and reentering it returns the display to normal. This save was viewed in 40.23 and 40.24 sdl. This particular save was generated in 40.23.

http://dffd.bay12games.com/file.php?id=10587

The crash may be platform specific or related to something else. I couldn't get it to reproduce.

Carsten260

2015-07-05 19:59

reporter   ~0032847

in the image it says that the fish cleaner was cleaning fish, so that means that i made a fishery, maybe i tried to deconstruct it so i could rebuild it underground?

Issue History

Date Modified Username Field Change
2015-02-08 11:26 Carsten260 New Issue
2015-02-08 11:29 Carsten260 Note Added: 0032179
2015-02-08 11:32 Carsten260 Note Added: 0032180
2015-02-08 13:29 user8971 Note Added: 0032182
2015-02-08 15:12 Carsten260 Note Added: 0032184
2015-02-08 15:25 lethosor OS => OS X
2015-02-08 16:16 user8971 Note Added: 0032186
2015-02-15 14:17 Carsten260 Note Added: 0032224
2015-02-15 14:18 Carsten260 Note Added: 0032225
2015-02-16 02:00 user8971 Note Added: 0032228
2015-02-16 07:00 lethosor Note Added: 0032229
2015-02-16 10:19 user8971 Note Added: 0032232
2015-02-16 12:00 Carsten260 Note Added: 0032234
2015-02-16 12:06 Carsten260 Note Added: 0032235
2015-02-18 05:01 user11 Note Added: 0032248
2015-02-18 15:59 Carsten260 Note Added: 0032254
2015-02-18 18:32 user11 Summary messed up text, then a crash => Canceling a destroy building job replaces unit name with "inactive" on units screen, possible crash
2015-02-18 18:32 user11 Steps to Reproduce Updated
2015-02-18 18:33 user11 Note Added: 0032256
2015-02-18 18:33 user11 Assigned To => user11
2015-02-18 18:33 user11 Status new => confirmed
2015-02-19 13:35 user11 Note Edited: 0032248
2015-02-19 13:36 user11 Note Edited: 0032248
2015-02-19 13:38 user11 Note Edited: 0032248
2015-07-05 19:59 Carsten260 Note Added: 0032847