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IDProjectCategoryView StatusLast Update
0008827Dwarf FortressDwarf Mode -- Immigrationpublic2015-02-18 07:39
ReporterRatter Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
OSLinux 
Product Version0.40.24 
Summary0008827: Migrants (and their animals) arrive as zombies
DescriptionI embarked on the edge of an evil biome where clouds of "unholy dust" turn creatures into thralls. After several normal migrant waves, the most recent batch turned out to be zombies, dragging zombie animals with them.

There was no evil weather active when they arrived, and no "unholy dust" on the ground where they spawned. They seem to exhibit the normal migrant pathing behaviour - i.e. the column of migrants halts at the map edge until I unlock the fortress doors, at which point they all head for the dining room, and new migrants continue trickling onto the map.

I saved half-way through the migrant wave, so you can watch them spawn and shamble towards the fort. http://dffd.bay12games.com/file.php?id=10601
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Afghani84

2015-02-18 07:12

reporter   ~0032249

I don't think that's a bug. I've seen community forts in evil biomes where the same thing happened. It appears that migrants and caravans can get into evil weather in that biome BEFORE they arrive on your part of the map. Just my guess though...

user8971

2015-02-18 07:39

  ~0032250

That has happened in Roomcarnage few times. List of episodes: http://www.bay12forums.com/smf/index.php?topic=139393.0, autumn caravan from mountainhome consists of foul fog zombies: http://imgur.com/a/NWSix (search for "liaison").

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Issue History

Date Modified Username Field Change
2015-02-18 01:15 Ratter New Issue
2015-02-18 07:12 Afghani84 Note Added: 0032249
2015-02-18 07:39 user8971 Note Added: 0032250