View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0008827 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2015-02-18 01:15 | 2015-02-18 07:39 |
Reporter | Ratter | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
OS | Linux | ||||
Product Version | 0.40.24 | ||||
Summary | 0008827: Migrants (and their animals) arrive as zombies | ||||
Description | I embarked on the edge of an evil biome where clouds of "unholy dust" turn creatures into thralls. After several normal migrant waves, the most recent batch turned out to be zombies, dragging zombie animals with them. There was no evil weather active when they arrived, and no "unholy dust" on the ground where they spawned. They seem to exhibit the normal migrant pathing behaviour - i.e. the column of migrants halts at the map edge until I unlock the fortress doors, at which point they all head for the dining room, and new migrants continue trickling onto the map. I saved half-way through the migrant wave, so you can watch them spawn and shamble towards the fort. http://dffd.bay12games.com/file.php?id=10601 | ||||
Tags | No tags attached. | ||||
|
I don't think that's a bug. I've seen community forts in evil biomes where the same thing happened. It appears that migrants and caravans can get into evil weather in that biome BEFORE they arrive on your part of the map. Just my guess though... |
|
That has happened in Roomcarnage few times. List of episodes: http://www.bay12forums.com/smf/index.php?topic=139393.0, autumn caravan from mountainhome consists of foul fog zombies: http://imgur.com/a/NWSix (search for "liaison"). |