View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0008838 | Dwarf Fortress | Technical -- General | public | 2015-03-01 20:30 | 2015-03-02 12:01 |
Reporter | max5212 | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.40.24 | ||||
Summary | 0008838: Game crashes about 1 minute after loading. | ||||
Description | My game crashes every time I load my save file. No autosave features were used. Tested a quicksave, same results as the normal save. I believe I checked every building, and I'm sure there's nothing being built on tree leaves or branches. | ||||
Steps To Reproduce | Unpause for about a minute. | ||||
Tags | Solved | ||||
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Forgot to link up the save file, sorry. Here it is. http://dffd.bay12games.com/file.php?id=10629 |
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I have downloaded you file and found this: 1) There are few constructions in progress but two walls get built before it crashes, the rest is suspended. So in time of crash there are no active constructions. 2) There are several ghosts and tons of trees. I have got an announcement of one hunter not being able to path back with "kill return". He fell asleep in the mid of this dense forest. 3) Errorlog names "Error(s) finalizing the creature" for WAMBLERS, PANGOLINs and few more units and ends at a pathing trouble. 4) Disbanding all squads (total of 96 of 200 dwarf fort) seemed to get game crash bit sooner. Not easy to count it precisely with me stopping time several times. 5) Disbanding only squad in danger room ("Newest") and deconstructing trade depot seems to work: game week past without crash. 6) Like half minute after deconstruction of trade depot, when merchants have been already half way to site border, I got "merchants will be leaving soon" message. My guess is now that game crashes because of troubles with pathfinding among all those trees, maybe with those merchants preparing for a way home. |
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Woah, thanks for the fast answer! The ghosts are caused by corpses who drowned in water puddles(you can't even call those lakes). I'll solve this on next winter, when the water freezes. Other issues are to be solved, too. For some reason, I wanted not to be hunted down by elves. I tried going full military with idling and unskilled dwarves thanks to constant goblin raids, and will probably rotate them to train them all in useful stats (endurance, willpower, etc). As of pathing, looks like that's the cause. I find it a bit strange that the merchants are having such problems. They came from the south, where there were no trees, and still have plenty of space to return home there. That being said, I tested what you did. I deconstructed the depot, disbanded the danger room squad and stopped any hunting jobs. It fixed the problem! Thank you, Detros! You saved my noob fort! |
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Well, I didn't have time to test if only, say, dismantling that trade depot or only inactivating that squad would be enough. But good to hear it worked for you too. In my case those merchants left to the east, using the shortest way out. Tip for ghosts: engrave them a nice memorial slab, that will calm them down a bit. |
Date Modified | Username | Field | Change |
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2015-03-01 20:30 | max5212 | New Issue | |
2015-03-01 21:32 | max5212 | Note Added: 0032304 | |
2015-03-02 03:08 |
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Note Added: 0032305 | |
2015-03-02 08:56 | max5212 | Note Added: 0032306 | |
2015-03-02 08:58 | max5212 | Tag Attached: Solved | |
2015-03-02 12:01 |
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Note Added: 0032308 | |
2015-03-02 12:02 |
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Note Edited: 0032308 |