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IDProjectCategoryView StatusLast Update
0009068Dwarf FortressAdventure Mode -- Crimepublic2016-04-08 08:58
Reporterpeasant cretin Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformMacOSOS X 
Product Version0.40.24 
Summary0009068: $Item$ ownership exploit/workaround
DescriptionA way to unmark $items$ from being owned by a merchant to being completely unowned items just using a drop and wait.
Steps To ReproduceGo to a market.
Pick up $item$.
Drop $item$, say one tile away.
Sleep or wait 1 hour in an empty room.
Return to where you dropped this $item$, now (g)et or (l)ook.
$Item$ will have become unowned Item.
Pick up. Now you can leave with your good(s) if so desired.
Additional InformationTried it on both my modded 40.24 and a newly downloaded vanilla 40.24.
Tagsadventurer mode, item tracking, owned item, sites

Activities

NW_Kohaku

2016-04-07 21:28

reporter   ~0034983

This bug is explored in significant detail in this thread: http://www.bay12forums.com/smf/index.php?topic=157383.0

Aside from the issue of lost ownership, GoblinCookie claims to have also found how items can "move" inside walls (actually, remain stationary even as buildings move around them) due to cities "shifting", possibly due to either population changes causing house abandonment/construction or due to an underlying problem of improper map regeneration.

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Issue History

Date Modified Username Field Change
2015-09-08 18:34 peasant cretin New Issue
2016-04-07 21:28 NW_Kohaku Note Added: 0034983
2016-04-08 08:57 NW_Kohaku Tag Attached: adventurer mode
2016-04-08 08:57 NW_Kohaku Tag Attached: item tracking
2016-04-08 08:57 NW_Kohaku Tag Attached: owned item
2016-04-08 08:58 NW_Kohaku Tag Attached: sites