View Issue Details

IDProjectCategoryView StatusLast Update
0009142Dwarf FortressDwarf Mode -- Interface, Taskspublic2015-12-13 07:05
ReporterEagleon Assigned ToToady One  
PrioritylowSeveritytweakReproducibilityalways
Status resolvedResolutionfixed 
OSWindowsOS VersionWindows 7 
Product Version0.42.01 
Fixed in Version0.42.03 
Summary0009142: Workshop task selection no longer stores menu locations
DescriptionPrior to this release, in a workshop task menu, creating a task would store the menu location of that task - so that 'a','enter' would add another of whatever you just added. Workshops are now slightly dumber - the menu selection jumps back to the top. If this was intentional, it's still annoying - muscle memory is telling me that I can 'a','enter' to make eg six grates, and I don't use the keyboard shortcuts except for very common items.
Steps To ReproduceBuild a workshop - a mason, for instance.
Add a task to build something lower in the list than the top
'a'dd another - menu location jumps back to the top.
TagsNo tags attached.

Relationships

has duplicate 0009210 resolveduser11 Using +-/* to navigate "produce this thing" returns to top of list after pressing ENTER 
has duplicate 0009314 resolveduser11 Position of the cursor 

Activities

Talvieno

2015-12-04 11:29

manager   ~0033388

I've noticed this as well - it's a bit annoying.

nomad_delta

2015-12-04 12:39

reporter   ~0033389

+1 on this, also experiencing and it's pretty frustrating.

thraxarious

2015-12-06 21:51

reporter   ~0033556

I guess its not in the 42.2 update, hope to see it fixed soon.

nomad_delta

2015-12-07 15:42

reporter   ~0033606

It's pretty bad when you have to build a whole bunch of something that doesn't have a shortcut key associated with it in the menu... like say, Menacing Wooden Spikes. If I wanted to make 10 of those I now have to:

Press [Q] on the Carpenters Workshop, [a] to add new task, press + twenty-five times to scroll down to "Make menacing wooden spike", press enter.

Before this bug, queuing up additional wooden spikes could be done just by pressing "a" and "enter" for each additional, because it would remember the last selection.

Now, each additional spike requires performing the entire [a] to add new task, press + twenty-five times to scroll down to "Make menacing wooden spike", press enter... process all over again.

So to construct 10x wooden spikes I would need to press *two hundred and seventy* keystrokes. Tedious, to say the least.

user8971

2015-12-09 04:34

  ~0033668

Last edited: 2015-12-09 04:37

Little work-arounds:
- when possible, use manager to ask given amount of given thing
- you can go both up and down on such lists, so it is easier to go from the last item for those items listed in the end
- use R to repeat job and later cancel it
- if you are making just few types of things you can put them all into craft-me-this list of workshop, put them on repeat and manually switch them on and off with suspending of the crafting of given item according to your needs

Issue History

Date Modified Username Field Change
2015-12-01 21:32 Eagleon New Issue
2015-12-04 11:29 Talvieno Note Added: 0033388
2015-12-04 12:39 nomad_delta Note Added: 0033389
2015-12-04 20:05 user11 Relationship added has duplicate 0009210
2015-12-06 21:51 thraxarious Note Added: 0033556
2015-12-07 15:10 user11 Assigned To => user11
2015-12-07 15:10 user11 Status new => confirmed
2015-12-07 15:42 nomad_delta Note Added: 0033606
2015-12-09 04:34 user8971 Note Added: 0033668
2015-12-09 04:37 user8971 Note Edited: 0033668
2015-12-09 13:35 Toady One Status confirmed => resolved
2015-12-09 13:35 Toady One Fixed in Version => Next Version
2015-12-09 13:35 Toady One Resolution open => fixed
2015-12-09 13:35 Toady One Assigned To user11 => Toady One
2015-12-11 15:13 user11 Relationship added has duplicate 0009314