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IDProjectCategoryView StatusLast Update
0000918Dwarf FortressVegetationpublic2011-03-09 08:30
ReporterKhym Chanur Assigned To 
PrioritynoneSeveritycrashReproducibilityalways
Status newResolutionopen 
Platformx86 (AMD Athlon 7550 Dual-Core)OSWineOS Version1.1.32
Summary0000918: Hang on embark if shrub frequency calculations are screwed up (0.31.02)
DescriptionAt least, I think it's the frequency calculations. If there are any shrub types which can grow in a given biome, there need to be at least two shrub types with a positive frequency, or the game will hang when trying to embark.
Steps To Reproduce1a) Before generating a new world, modify all of the underground crops to [FREQUENCY:0]

1b) Before generating a new world, remove all of the underground crops but one.

2) Generate a new world.

3) Choose any site which will have caverns (which should be any embarkable site)

4) Choose "Prepare carefully" or a prepared embark profile. The perparation interface should work fine.

5) Press 'e' to embark. The game will freeze, chewing up CPU time, without the screen changing (never gets to the "strike the earth" screen)
Additional InformationGiving this lowest priority, even though a hang, since it's a result of modding the raws in a weird way.
TagsNo tags attached.

Activities

user6

2011-03-01 14:09

  ~0015641

Reminder sent to: Khym Chanur

Does this still occur in 31.19?

Khym Chanur

2011-03-09 02:59

reporter   ~0015990

Still happens in 0.31.21

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Issue History

Date Modified Username Field Change
2010-04-10 02:09 Khym Chanur New Issue
2010-12-10 13:21 user6 Tag Attached: Fixed in 0.31.19?
2011-03-01 14:09 user6 Note Added: 0015641
2011-03-01 14:13 user6 Tag Attached: AWAITING UPDATE
2011-03-09 02:59 Khym Chanur Note Added: 0015990
2011-03-09 08:30 user6 Tag Detached: AWAITING UPDATE
2011-03-09 08:30 user6 Tag Detached: Fixed in 0.31.19?