View Issue Details

IDProjectCategoryView StatusLast Update
0009322Dwarf FortressDwarf Mode -- Justicepublic2016-03-13 18:54
ReporterJixijenga Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.42.02 
Summary0009322: Death from sudden brawl/loyalty cascade is not reported as a crime
DescriptionThis save has a furnace operator that's been killed in a brawl between 5-7 dwarves, the reason for the brawl is unknown since dwarves don't state the reason why they're charging other people. I do know though that nobody's bothered to report the crime to the captain of the guard. I'm not sure if the reason for this brawl is intended as a feature, (I doubt it) but I do know for sure that something like this should be reported as a crime. I'll be reverting to a previous save to see if it happens again.

Save: http://dffd.bay12games.com/download.php?id=11459&f=region1-RandomBrawlCrimesNotReported.zip
Additional InformationIf there's any issues regarding spontaneous loyalty cascades that are similar to what's happened here, please point me in that direction so I can contribute my save as well. I'm not convinced this is intended behavior, but I might be mistaken.
TagsIntentional/Expected?

Relationships

related to 0009286 new Fistfights don't count as crimes 
has duplicate 0009394 resolveduser11 argument escelates into enraged no quarter dual 
has duplicate 0009622 resolveduser1294 Brawl in fortress resulting in death does not result in criminal receiving justice 

Activities

user8971

2015-12-13 04:55

  ~0033827

Sounds like a stronger version of general 0009286, "Fistfights don't count as crimes".

Jixijenga

2015-12-13 12:44

reporter   ~0033840

Last edited: 2015-12-13 12:46

Yeah, sounds like it. So far I haven't actually had any fistfights that I've noticed, but come to think of it I have seen weird behavior like animals attacking their own kind, I saw two goblins of the same faction (completely same faction) charge at each other out of the blue.

I didn't think anything of it at the time, but it does seem to be something that happens and thankfully there's no consequences for it. (otherwise a goblin siege would just burn itself out with the goblins and trolls killing themselves)

Seems to be related at least. This for sure is a big issue for me though, it would really bother me if there was a justice system going unused because of an annoying bug. (or series of bugs)

Jixijenga

2016-01-03 12:02

reporter   ~0034292

I had a tantrum illicit punishment on the justice screen, but then that tantrum exploded into a complete war.

This bug is quickly making the game unplayable, I can't isolate troublemakers effectively without a functioning justice system.

Witty

2016-02-13 15:32

reporter   ~0034659

Just had this happen to me in 42.06.

It seems that a bard got a little too drunk, and started a brawl with someone. I say brawl, but it doesn't seem the game is actually using the brawl conflict level. The citizens of the fort just see a faction digression (caused by the bard's "attack"), and resort to fully-fledged no quarter combat. It also seems that the citizens of the fort will just choose sides at random - resulting in the loyalty cascade. Certainly not intended.

Torsvik

2016-02-14 11:27

reporter   ~0034662

I just had this problem and it might be related or a new bug, but a similar brawl began after a goblins seige was announced. All of the hostiles were visitors and as far as I could tell unrelated to eachother (visiting human bard and visiting marksdwarf in seperate inns). It may also be relevant tht I did an immediate Save/Load after the seige was announced so it's possible that the reload with hostlie attackers on screen is the source of the problem.

ANormalUsername

2016-03-13 18:54

reporter   ~0034842

Can confirm this in .42.06

Add Note

Note

Issue History

Date Modified Username Field Change
2015-12-12 11:40 Jixijenga New Issue
2015-12-13 04:55 user8971 Note Added: 0033827
2015-12-13 12:44 Jixijenga Note Added: 0033840
2015-12-13 12:46 Jixijenga Note Edited: 0033840
2015-12-14 18:46 user6 Relationship added related to 0009286
2015-12-16 15:49 user11 Tag Attached: Intentional/Expected?
2015-12-22 16:17 user11 Relationship added has duplicate 0009394
2016-01-03 12:02 Jixijenga Note Added: 0034292
2016-02-13 15:32 Witty Note Added: 0034659
2016-02-14 11:27 Torsvik Note Added: 0034662
2016-03-13 18:54 ANormalUsername Note Added: 0034842
2016-03-22 06:55 user1294 Relationship added has duplicate 0009622