View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0009358 | Dwarf Fortress | Dwarf Mode -- Military | public | 2015-12-15 13:08 | 2016-02-04 07:29 |
Reporter | telok | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
OS | Ubuntu | OS Version | 12.04 | ||
Product Version | 0.42.03 | ||||
Summary | 0009358: Squad stays in tavern/library instead of attacking target of kill order. | ||||
Description | Vanilla DF, no changes or mods. The military squad ignores kill orders in favor of reading and socializing. The move order worked. Reverting to the kill order had no effect. The military will attack wildlife. | ||||
Steps To Reproduce | Not yet reproduced. Save available at http://dffd.bay12games.com/file.php?id=11493 | ||||
Additional Information | Several civilians and a war dog have incapacitated a cyclops while waiting for the squad to stop reading, socializing, and listening to stories. The commander of the squad went to sleep, woke up, and went to the library to read a book while the kill command is active. This activity lasted over a week (11th to 19th of Moonstone). The squad station order was obeyed instantly and normally but a subsequent kill order while a military dwarf was adjacent to the cyclops was ignored. A miner finally killed the cyclops and the military started chasing alligators. | ||||
Tags | No tags attached. | ||||
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I can confirm that telling marksdwarves to go kill something often results in (at least half of) them going rather to temple to pray. Station order is obeyed, though. I have neither library nor tavern, that's why they are going to temples. Apparently our dwarves are in recently added locations as interested as we players are. |
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Similarly, once a dwarf is in a temple, inn, tavern, or library, and either observing or participating in a task/job there (socializing, praying, reading, meditating, dancing, listening, singing) they will rarely if ever (never?) attend to an outstanding job at a workshop. For example, I have a single legendary metalsmith that I use for all my 'stud with metal' jobs for improvements. I have a single magma forge workshop, with a single task scheduled either manually at the workshop or via the manager. I can leave the task as normal or set the flag for "do it now!" at the workshop, and that job will be ignored for at least an entire season while the Metalsmith continues his non-work related tasks. It seems like there is a prioritization issue with the new (l)ocations, in that their priority supersedes all other non-location tasks, almost indefinitely. And to be clear, if the specific (or all) locations are removed, all the outstanding jobs are immediately attended to as expected by all the dwarves assigned those labors/skills. So it's definitely the new locations that are at fault/involved. |
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I have the same issue too, and it seems that assigning a weapon rack/armor stand to the squad will work this around. |
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Mercenaries often stay in tavern instead of following my orders. |
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I had a militiaman who ignored the active order to train at an armor stand, preferring to pray, meditate, pick up rations, pray, meditate for a whole month while the rest of the squad waited for him to lead their training. The same militiaman rather prayed, etc. than honor the kill order to save a fellow dwarf under attack (0.42.04). Also, I have significant trouble to get my dorfs to honor burrows because of the new needs. I have several cases where one (in particular) dwarf went to the burrow after a few weeks of unauthorized socializing to drink, return to socializing, go to the burrow to eat, return to socializing, go to the burrow to sleep, return to socializing. Her husband obeyed the order, but she never stayed long enough to perform the procreational duties the burrow was set up for (0.42.05). This particular dwarf has caused the same trouble in the past, while the other couple only violate burrows to a limited extent. It can be noted that all of the needs pursued where of the green, supposedly overridable variety. My conclusion is thus that the new "needs" tasks are improperly integrated with the military and burrow systems (at least). |
Date Modified | Username | Field | Change |
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2015-12-15 13:08 | telok | New Issue | |
2015-12-15 13:23 |
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Note Added: 0033942 | |
2015-12-23 08:33 | vjek | Note Added: 0034159 | |
2016-01-12 23:10 | Qrox | Note Added: 0034412 | |
2016-01-13 01:42 | RanDoom | Note Added: 0034413 | |
2016-02-04 07:29 | PatrikLundell | Note Added: 0034604 |