View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009465 | Dwarf Fortress | Dwarf Mode -- Buildings, Cages and Chains | public | 2016-01-09 12:05 | 2016-01-18 15:49 |
Reporter | RanDoom | Assigned To | Toady One | ||
Priority | high | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.42.04 | ||||
Summary | 0009465: Sentient invaders and intruders cannot be assigned to a cage/chain/pit | ||||
Description | I cannot assign to pit any intelligent creature that was captured by a cage trap. I captured some troglodytes and dwarves brought them to animal stockpile. I designated a pit to release them and free cages, but could not assign them to pit. Then I built a cage, but also could not assign them to it. I was forced to use the trade depot bug to free that cages. I loaded another save and tried designating goblins to pit, cage and chain and all was the same. Strangely, animated corpses of intelligent creatures still can be assigned to pit/cage/restraint. Also, undead sentient creatures that were killed again are contained in refuse stockpile, not corpse stockpile. | ||||
Steps To Reproduce | Catch a goblin/troglodyte/other creature with [INTELLIGENT] or [CAN_LEARN] by a cage trap. Creature must not be undead. Designate a pit zone. Open Pit/Pond information. Captured creature will not appear in that list. Build an empty cage or restraint. Captured creature also cannot be assigned to it. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-01-09 12:05 | RanDoom | New Issue | |
2016-01-10 00:57 |
|
Note Added: 0034391 | |
2016-01-18 15:48 | Toady One | Relationship added | duplicate of 0009271 |
2016-01-18 15:49 | Toady One | Status | new => resolved |
2016-01-18 15:49 | Toady One | Resolution | open => duplicate |
2016-01-18 15:49 | Toady One | Assigned To | => Toady One |