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IDProjectCategoryView StatusLast Update
0000958Dwarf FortressDwarf Mode -- Embark/Setuppublic2010-06-09 06:46
ReporterZanedale Assigned Touser6 
PriorityhighSeveritymajorReproducibilityalways
Status closedResolutionduplicate 
PlatformLaptopOSWindows 7 
Product Version0.31.02 
Summary0000958: Microsoft Visual C++ Runtime Library Error
DescriptionWhen I try to find a site in the Embark screen it start's looking for a site but when searching reaches about 63 (when it found a site maybe, I don;t deviate too much from my usual parameters but when I change them it still happens but probably not at the same number) then the game crashes and a Microsoft Visual C++ Runtime Library Error pops up saying the application has requested the Runtime to terminate in a unusual way.

Steps To ReproduceI don't know how this can be reproduced, but on my comp it happens any time I do what was mentioned in the description.
Additional InformationMy laptop (a Toshiba Tecra S11-013) is brand new with no changes made to it.

This didn't happen on my desktop which is running the old v0.28.181.40d on Vista.

I'm using Phoebus' Graphic Set v1.6 for DF v0.31.02 found here: http://www.bay12games.com/forum/index.php?topic=52186.0

If necessary I have the Microsoft Application Compatibility Toolkit 5.5

I have made a number of changes to the init.text what I have in there fallows:

[SOUND:ON]

[VOLUME:255]


[INTRO:ON]

[WINDOWED:PROMPT]

[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:curses_640x300.bmp]


[FULLSCREENX:800]
[FULLSCREENY:600]
[FULLFONT:curses_800x600.bmp]

[BLACK_SPACE:NO]

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1366]
[GRAPHICS_WINDOWEDY:768]
[GRAPHICS_FONT:Phoebus_16x16.bmp]
[GRAPHICS_FULLSCREENX:1366]
[GRAPHICS_FULLSCREENY:768]
[GRAPHICS_FULLFONT:Phoebus_16x16.bmp]
[GRAPHICS_BLACK_SPACE:YES]

[GRID:80:50]
[FULLGRID:80:50]

[PARTIAL_PRINT:NO:2]

[COMPRESSED_SAVES:YES]

[TOPMOST:NO]

[FPS:NO]

[FPS_CAP:100]

[G_FPS_CAP:50]

[VSYNC:OFF]

[TEXTURE_PARAM:NEAREST]

[PRIORITY:NORMAL]

[MOUSE:YES]

[MOUSE_PICTURE:NO]

[AUTOSAVE:SEASONAL]
[AUTOBACKUP:YES]
[AUTOSAVE_PAUSE:YES]

[INITIAL_SAVE:YES]

[PAUSE_ON_LOAD:YES]

[EMBARK_WARNING_ALWAYS:YES]

[SHOW_EMBARK_RIVER:ALWAYS]
[SHOW_EMBARK_POOL:ALWAYS]
[SHOW_EMBARK_M_PIPE:ALWAYS]
[SHOW_EMBARK_M_POOL:ALWAYS]
[SHOW_EMBARK_CHASM:ALWAYS]
[SHOW_EMBARK_PIT:ALWAYS]
[SHOW_EMBARK_OTHER:ALWAYS]
[SHOW_EMBARK_TUNNEL:ALWAYS]

[TEMPERATURE:YES]
[WEATHER:YES]
[ECONOMY:YES]
[INVADERS:YES]
[CAVEINS:YES]
[ARTIFACTS:YES]
[ZERO_RENT:NO]
[TESTING_ARENA:YES]

[LOG_MAP_REJECTS:NO]

[EMBARK_RECTANGLE:4:4]

[PATH_COST:1:2:5:25]

[STORE_DIST_ITEM_DECREASE:20]
[STORE_DIST_SEED_COMBINE:1000]
[STORE_DIST_BUCKET_COMBINE:1000]
[STORE_DIST_BARREL_COMBINE:1000]
[STORE_DIST_BIN_COMBINE:1000]

[COFFIN_NO_PETS_DEFAULT:YES]

[WOUND_COLOR_NONE:7:0:1] No recorded active wounds on the part. Default = white
[WOUND_COLOR_MINOR:6:0:0] Any damage that doesn't have functional/structural consequences (might be heavy bleeding though). Default = brown
[WOUND_COLOR_INHIBITED:6:0:1] Any muscular, structural or functional damage without total loss. Default = yellow
[WOUND_COLOR_FUNCTION_LOSS:3:0:1] An important function of the part is completely lost, but the part is structurally sound (or at least partially intact). Default = bright cyan
[WOUND_COLOR_BROKEN:4:0:1] The part has lost all structural integrity or muscular ability. Default = bright red
[WOUND_COLOR_MISSING:0:0:1] The part is completely gone. Default = dark gray

[SKY:255:7:0:1]

[CHASM:255:0:0:1]

[IDLERS:TOP]

[POPULATION_CAP:200]

[BABY_CHILD_CAP:100:1000]

[VARIED_GROUND_TILES:YES]

[ENGRAVINGS_START_OBSCURED:YES]

[SHOW_IMP_QUALITY:YES]

[SHOW_FLOW_AMOUNTS:YES]

[SHOW_ALL_HISTORY_IN_DWARF_MODE:YES]

[KEY_HOLD_MS:150]

[RECENTER_INTERFACE_SHUTDOWN_MS:0]

[MORE:YES]
[DISPLAY_LENGTH:23]

[ADVENTURER_TRAPS:NO]

[ADVENTURER_ALWAYS_CENTER:YES]

[ADVENTURER_Z_VIEWS:UNHIDDEN:9]

[NICKNAME_DWARF:REPLACE_FIRST]
[NICKNAME_ADVENTURE:REPLACE_FIRST]
[NICKNAME_LEGENDS:REPLACE_FIRST]

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:34]
[BLUE_G:79]
[BLUE_B:170]
[GREEN_R:79]
[GREEN_G:170]
[GREEN_B:56]
[CYAN_R:56]
[CYAN_G:136]
[CYAN_B:170]
[RED_R:170]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:170]
[MAGENTA_G:56]
[MAGENTA_B:136]
[BROWN_R:120]
[BROWN_G:94]
[BROWN_B:47]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:63]
[LBLUE_G:127]
[LBLUE_B:255]
[LGREEN_R:127]
[LGREEN_G:255]
[LGREEN_B:84]
[LCYAN_R:84]
[LCYAN_G:212]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:0]
[LRED_B:0]
[LMAGENTA_R:255]
[LMAGENTA_G:84]
[LMAGENTA_B:212]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:84]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
[YELLOW_G:255]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
TagsNo tags attached.

Relationships

duplicate of 0000002 closedToady One Crash when using site finder on large worlds (mem usage >2gb) 

Activities

user6

2010-04-11 00:30

  ~0002745

Are you playing on a large-sized world? If so, then it's a duplicate of 0000002.

Zanedale

2010-04-11 02:10

reporter   ~0002761

I am playing on a large-sized world.

Issue History

Date Modified Username Field Change
2010-04-10 17:17 Zanedale New Issue
2010-04-11 00:30 user6 Note Added: 0002745
2010-04-11 02:10 Zanedale Note Added: 0002761
2010-04-12 13:21 user6 Relationship added duplicate of 0000002
2010-04-12 13:21 user6 Status new => resolved
2010-04-12 13:21 user6 Resolution open => duplicate
2010-04-12 13:21 user6 Assigned To => user6
2010-06-09 06:46 Toady One Status resolved => closed