View Issue Details

IDProjectCategoryView StatusLast Update
0009659Dwarf FortressDwarf Mode -- Visitorspublic2023-11-19 15:33
Reporterentropai Assigned Touser1294 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionduplicate 
PlatformPCOSWindowsOS Version7
Product Version0.42.06 
Summary0009659: Combat / Siege with civ entity causes visitors go berserk
DescriptionInitially, goblin siege entering map caused ~all of the visitors (approx 30 from various elf, human, dwarf or goblin civs.) to start immediately murdering my citizens and animals. After reloading and studying the behavior more found that killing any of the previously captured sieger's (elves, goblin beak dogs) or new siege arriving to map produces the same behavior where the visitors start randomly attacking anyone belonging to my forts population. The fight with everyone magically starts immediately when any of the previously mentioned captured sieger's are attacked by military or any sieger enters the map. Status of the visitors in the others tab stays as they were before (ie. listening story, studying, discussing)
while they happily murder anyone with anything they have in hand (books, instruments).

This behavior is highly annoying as it basically makes the visitor functionality null, this is either bug or very bad design.
Steps To ReproduceUpdating save later:

0000001 wait siege to arrive (winter is ~sure to bring some goblins)

0000002 Pen/pasture any of the captured siegers in provided training room with some military (elf or beak dog) and watch tavern and library to burst in murdering frenzy where most of the visitors suddenly turn hostile.
Additional InformationVisitors not from single civ but all around.
Possible related issue
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3259#c34833
Tags0.42.06, Fortress Mode, visitors

Relationships

duplicate of 0009650 resolvedToady One Visitors begin attacking citizens and long-term residents when a siege starts 

Activities

entropai

2016-03-26 18:26

reporter   ~0034926

Similar issue:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9650

entropai

2016-03-28 11:55

reporter   ~0034933

Save file for testing can be found here:

http://dffd.bay12games.com/file.php?id=11893

F3 short cut to level 105 with prisoners (3 elves and 2 beakdogs). Pen/pasture them anywhere where military can dispose them and watch the murdering start in instant couple levels up in library and tavern. Behavior also starts whenever siegers arrive (got twice in following winter). I suspect the behavior has something to do with the fact i have mercenaries assigned to squads.

user1294

2016-05-03 03:55

  ~0035073

Resolving this in favor of 0009650.

Issue History

Date Modified Username Field Change
2016-03-26 18:17 entropai New Issue
2016-03-26 18:21 entropai Tag Attached: 0.42.06
2016-03-26 18:21 entropai Tag Attached: annoying
2016-03-26 18:21 entropai Tag Attached: Fortress Mode
2016-03-26 18:21 entropai Tag Attached: visitors
2016-03-26 18:26 entropai Note Added: 0034926
2016-03-28 11:55 entropai Note Added: 0034933
2016-05-03 03:55 user1294 Note Added: 0035073
2016-05-03 03:55 user1294 Relationship added duplicate of 0009650
2016-05-03 03:55 user1294 Status new => resolved
2016-05-03 03:55 user1294 Resolution open => duplicate
2016-05-03 03:55 user1294 Assigned To => user1294
2023-11-19 15:33 lethosor Tag Detached: annoying