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IDProjectCategoryView StatusLast Update
0009669Dwarf FortressWorld Generation -- Generalpublic2016-06-09 10:08
ReporterWastedJamacan Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status newResolutionopen 
PlatformAMDOSWindows 10OS Version10586.164
Product Version0.42.04 
Summary0009669: Crashes during worldgen during finalizing.
DescriptionDwarf fortress crashes during advanced parameters worldgen after reaching end year during finalizing steps.
Steps To ReproduceAdvanced Parameters worldgen (takes a significant amount of time):

[WORLD_GEN]
    [TITLE:TESTER]
    [DIM:257:257]
    [EMBARK_POINTS:3008]
    [END_YEAR:500]
    [BEAST_END_YEAR:350:95]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:75:400:450:1000]
    [RAINFALL:8:90:225:500]
    [TEMPERATURE:35:70:225:500]
    [DRAINAGE:15:95:225:500]
    [VOLCANISM:0:100:225:500]
    [SAVAGERY:0:80:225:500]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_AND_OR_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:50]
    [SEMIMEGABEAST_CAP:125]
    [TITAN_NUMBER:25]
    [TITAN_ATTACK_TRIGGER:100:0:500000]
    [DEMON_NUMBER:36]
    [NIGHT_TROLL_NUMBER:20]
    [BOGEYMAN_NUMBER:14]
    [VAMPIRE_NUMBER:18]
    [WEREBEAST_NUMBER:12]
    [SECRET_NUMBER:8]
    [REGIONAL_INTERACTION_NUMBER:16]
    [DISTURBANCE_INTERACTION_NUMBER:8]
    [EVIL_CLOUD_NUMBER:2]
    [EVIL_RAIN_NUMBER:3]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:150:1500:3000]
    [EVIL_SQ_COUNTS:45:450:900]
    [PEAK_NUMBER_MIN:20]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:10]
    [REGION_COUNTS:SWAMP:128:2:1]
    [REGION_COUNTS:DESERT:128:1:0]
    [REGION_COUNTS:FOREST:4128:10:8]
    [REGION_COUNTS:MOUNTAINS:2064:3:3]
    [REGION_COUNTS:OCEAN:1000:2:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:12]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:300]
    [RIVER_MINS:375:300]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:3250]
    [CAVERN_LAYER_COUNT:2]
    [CAVERN_LAYER_OPENNESS_MIN:15]
    [CAVERN_LAYER_OPENNESS_MAX:90]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:10]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:85]
    [CAVERN_LAYER_WATER_MIN:5]
    [CAVERN_LAYER_WATER_MAX:80]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:18]
    [MOUNTAIN_CAVE_MIN:85]
    [NON_MOUNTAIN_CAVE_MIN:280]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:55]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:2250]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2000:8000:2000]
    [RAIN_RANGES:2000:8000:2000]
    [DRAINAGE_RANGES:2000:8000:2000]
    [SAVAGERY_RANGES:2000:8000:2000]
    [VOLCANISM_RANGES:2000:8000:2000]
Additional InformationIt will reject a decent number (typically around 10 or so, but can be higher). It is a bit frustrating to reproduce, but I have reproduced it 3 times without a successful worldgen. My system is overkill for dwarf fortress (FX9590, 32GB RAM), so it shouldn't be an issue with running out of system memory or something to that nature.

Changing the end year to 200 yielded the same crash at finalizing sites, instead of at finalizing uniforms like at 500.

At 198, it sometimes works, sometimes crashes.

Changing the end year to 197 or less does not crash from my testing.
TagsNo tags attached.

Activities

WastedJamacan

2016-03-31 05:31

reporter   ~0034944

Just had it crash at 150 years, so maybe the end year doesn't have an effect on why it's crashing.

Galaxyfalcon

2016-05-17 23:16

reporter   ~0035220

Last edited: 2016-05-18 10:45

I've had the game crash repeatedly when finalizing the world gen at 1050. For my world gen, I had set civs, sites, and savagery to 'very high' on top of generating a large world. It seems to crash no matter what with a large world size.

edit: I should clarify that it appears to crash during finalization with 'Large' world size and 'Very Long' (1050) history selected.

Shonai_Dweller

2016-05-18 03:01

reporter   ~0035224

Your 32GB of Ram is irrelevant to a 32 bit game like DF. If it goes over 2GB (in windows) it'll crash.

Alaron

2016-06-09 10:08

reporter   ~0035383

Can verify; same thing happening to me at 100 years.

Add Note

Note

Issue History

Date Modified Username Field Change
2016-03-31 04:57 WastedJamacan New Issue
2016-03-31 05:31 WastedJamacan Note Added: 0034944
2016-05-17 23:16 Galaxyfalcon Note Added: 0035220
2016-05-18 03:01 Shonai_Dweller Note Added: 0035224
2016-05-18 10:45 Galaxyfalcon Note Edited: 0035220
2016-06-09 10:08 Alaron Note Added: 0035383