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IDProjectCategoryView StatusLast Update
0009670Dwarf FortressAdventure Mode -- Buildingspublic2016-05-13 11:37
ReporterGoblin Cookie Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status newResolutionopen 
Product Version0.42.06 
Summary0009670: Adventure mode trade depot destroyed by own residents.
DescriptionThis is a bug that keeps afflicting me in adventure mode (it has happened before but I thought it was due to building destroyers). The dwarves in an adventure destroy their own trade depot for no apparent reason, leaving the componant logs strewn about and all the contents of the trade depot are also left lying about, unowned on the floor.

It is possible to trade by giving the items that should be in the trade depot back to the dwarves in the trade depot area (which initially show up as unowned) and then buying the items.


The save game is here.
http://dffd.bay12games.com/submit.php?action=message&fid=11903
Steps To ReproduceI think this is a bug caused by introducing new items into the trade depot somehow, either by dumping already owned items onto the trade depot area or by selling items that originate in a site to the site or items of types that are not properly supported. I am not sure which of these it is if either.
TagsNo tags attached.

Activities

untrustedlife

2016-04-26 15:01

reporter   ~0035048

Thats odd, I personally have never seen this happen.

peasant cretin

2016-05-13 11:37

reporter   ~0035157

I've seen this happen in 0.42.06. I had wrongly attributed it to a series of insurrections occurring at various forts. My character had dropped some items (leather) at the trade depot. After an in-game day had passed, the trade depot was as Goblin Cookie has described.

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Issue History

Date Modified Username Field Change
2016-03-31 11:31 Goblin Cookie New Issue
2016-04-26 15:01 untrustedlife Note Added: 0035048
2016-05-13 11:37 peasant cretin Note Added: 0035157