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IDProjectCategoryView StatusLast Update
0009254Dwarf FortressDwarf Mode -- Idle Behaviorpublic2020-02-28 12:23
Reportermaqertas Assigned ToLoci  
PrioritylowSeveritytrivialReproducibilityhave not tried
Status confirmedResolutionopen 
OSWindows 7 
Product Version0.42.02 
Summary0009254: Visitors path into murky pools / moats and remain, do not path into fortress
DescriptionA goblin poet is sitting in a outer moat since many days. He is under water but doesn't show any signs of suffocation. He just stopped doing anything.

Save: http://dffd.bay12games.com/file.php?id=11394

Screenshot: https://imgur.com/VOTBXT1
TagsSave Included

Relationships

related to 0009940 new Visitors stuck on ramps 
has duplicate 0009992 resolvedLoci Visitors Like to get Wet 
has duplicate 0011049 resolvedLoci Visitors get stuck in channeled extensions of murky pools after they fill up with water from the rain 

Activities

maqertas

2015-12-06 08:09

reporter   ~0033503

Also, after some more time he left the area.

maqertas

2016-07-29 11:24

reporter   ~0035722

This is still happening in 0.43.05.

Loci

2016-07-30 13:52

viewer   ~0035726

The poet is a "talented" swimmer (and has recently improved her swimming skill with the constant practice), so she would not be expected to drown in this situation.

When I cleared her "visitor" flag using dfhack she exited the water and headed into the fortress. So I'd say the buggy behavior here is that the poet pathed into the moat initially, and that, as a flagged visitor, she never pathed back out to enter the fortress.

When you state that this behavior is still happening in 0.43.05, do you mean another visitor got stuck in the moat, or just that this save, when loaded in 0.43.05, still exhibits the same problems as noted in 0.42.02?

maqertas

2016-08-06 01:44

reporter   ~0035755

No, I meant that it is still happening when I build a moat in the newer versions, without loading the old save.

While playing the versions from 0.42.02 to 0.43.05 I have noticed plenty of visitors that have behaved this way. This is reocurring in nearly every fortress with a moat, so the channeling is probably the cause for this behavior.

Loci

2016-08-06 06:25

viewer   ~0035756

Were these visitors on-screen and headed towards your fortress when you were channeling the moat? Or do they show up after the moat is dug but before it's entirely flooded?

PatrikLundell

2016-08-06 09:58

reporter   ~0035757

I've had multiple 0.42.X visitors entering a murky pool close to where they entered the map. When using DFHack to teleport them out of the pool they promptly returned down into it. Teleporting the visitors to a fortress entrance caused them to proceed into the fortress rather than returning back to the mud bath. One of these visitors displayed the intention to petition and immediately petitioned when released from the quick sand.

maqertas

2016-08-07 14:17

reporter   ~0035766

They appeared when the moat was already channeled and flooded, at least most of them.

Since I build the moat at the very beginning, the chance that some were 'trapped' while the water was filling the cavity is rather small, though I can not say for sure that this didn't happen.

I'm also sure that they were not heading to the fortress while the moat was being channeled.

Loci

2016-09-03 09:38

viewer   ~0035842

v0.43.05: mirrizin posted a save in 0009992:

http://dffd.bay12games.com/file.php?id=12398

Loci

2019-03-03 14:43

viewer   ~0039266

v0.44.12: Urist McuristUrist posted a save in 0011049:

http://dffd.bay12games.com/file.php?id=14283

Dwachs

2020-02-28 10:48

reporter   ~0040257

This is still in 0.47.03. Two humans sitting in a pond.

Orkel

2020-02-28 12:23

reporter   ~0040258

Can also confirm this happening a few times. Visitors pathed into a pond, I had to drain it and build stairs to get them out. Coincidentally the visitors in the pond were necromancers (another bug).

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Issue History

Date Modified Username Field Change
2015-12-06 07:51 maqertas New Issue
2015-12-06 08:09 maqertas Note Added: 0033503
2016-07-29 11:24 maqertas Note Added: 0035722
2016-07-30 13:52 Loci Note Added: 0035726
2016-07-30 13:53 Loci Tag Attached: Save Included
2016-08-06 01:44 maqertas Note Added: 0035755
2016-08-06 06:25 Loci Note Added: 0035756
2016-08-06 09:58 PatrikLundell Note Added: 0035757
2016-08-07 07:28 Loci Summary Submerged Goblin Poet => Visitors path into murky pools / moats and remain, do not path into fortress
2016-08-07 07:29 Loci Relationship added related to 0009940
2016-08-07 14:17 maqertas Note Added: 0035766
2016-09-03 09:37 Loci Relationship added has duplicate 0009992
2016-09-03 09:38 Loci Note Added: 0035842
2016-09-03 09:39 Loci Assigned To => Loci
2016-09-03 09:39 Loci Status new => confirmed
2019-03-03 14:42 Loci Relationship added has duplicate 0011049
2019-03-03 14:43 Loci Note Added: 0039266
2020-02-28 10:48 Dwachs Note Added: 0040257
2020-02-28 12:23 Orkel Note Added: 0040258