View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0009406 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2015-12-21 18:48 | 2018-12-02 13:34 |
Reporter | Button | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
OS | Windows | OS Version | 7 | ||
Product Version | 0.42.03 | ||||
Summary | 0009406: Undead siege includes living animal man Recruits (not necros?) | ||||
Description | A coyote man recruit and a wren man recruit accompanied my zombie invasion. The undead aren't attacking them, but neither are they necromancers - they're not labeled as such, they're not flashing pink, they aren't pathing towards my refuse pile, and they were never stealthed. | ||||
Steps To Reproduce | Generate extremely Savage world and hope for local animal man populations around a necromancer tower, I guess? | ||||
Additional Information | http://dffd.bay12games.com/file.php?id=11536 Save also demonstrates 0008099 , may be related | ||||
Tags | Save Included | ||||
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Similar to 0007681, "Living and Undead Goblins attacking together peacefully but failing to path correctly". |
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Possibly related to 0008930 - "Army of crundle recruits, fleshball recruits, and a mudman recruit show up out of nowhere". |
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I suspect these aren't related, as 0008930 is adventure-only and has to do with underground critters being ported to the surface, whereas this is fortress-only and appears to involve living sapients being considered members of a specific necromancer group (or possibly just accidentally considered undead). |
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In 42.06, along with bug 0008099: http://dffd.bay12games.com/file.php?id=11945 Living attackers are non-necromancer Dwarves. |
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This looks like the same issue as 0008631. Also, I though this issue was resolved by Toady, but can't find it in the bug fixing list. I believe the issue was caused by undead being promoted to lieutenants and losing their undead status in the process. |
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44.06 I think: "Stopped live generals from being elevated from zombie populations" |
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It seems unlikely that "generals" would appear on-site as "recruits". |
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I think the presence of a living general was causing the presence of living recruits. But, as I said, that was fixed, yet here are living recruits so I guess noone really knows now. --edit after reading comments Ah, there we go, just before the patch to fix the issue, Toady said, "Non-necro live leaders of zombie invasions: Well, this one turned out to be pretty brazen, complete with a pre-existing comment from me along the lines of "this may come up later" which apparently was forgotten. So, it shouldn't elevate live (or any) figures from zombie pops now. I still need to run some invasions on the provided saves to make sure everything is good, but progress, anyway." So it looks as if the "or any" part of the fix either didn't work or has regressed. |
Date Modified | Username | Field | Change |
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2015-12-21 18:48 | Button | New Issue | |
2015-12-22 00:43 |
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Note Added: 0034115 | |
2015-12-22 09:07 | Talvieno | Note Added: 0034121 | |
2015-12-22 09:43 | Button | Note Added: 0034123 | |
2015-12-22 11:25 | Button | Note Edited: 0034123 | |
2015-12-27 18:30 |
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Note Edited: 0034121 | |
2015-12-27 18:30 |
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Note Edited: 0034123 | |
2015-12-27 19:03 |
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Relationship added | related to 0006708 |
2016-02-03 09:49 | Button | Tag Attached: Save Included | |
2016-04-12 18:30 | Aussiemon | Note Added: 0035004 | |
2016-04-12 18:30 | Aussiemon | Note Edited: 0035004 | |
2018-11-27 04:54 | PatrikLundell | Note Added: 0038970 | |
2018-11-27 14:43 | Shonai_Dweller | Note Added: 0038971 | |
2018-11-28 17:25 | Loci | Note Added: 0038973 | |
2018-11-28 19:04 | Shonai_Dweller | Note Added: 0038974 | |
2018-11-28 19:20 | Shonai_Dweller | Note Edited: 0038974 | |
2018-12-02 13:34 | Loci | Relationship added | child of 0008631 |