Viewing Issues 1 - 16 / 16

    IDCategorySeverityStatusUpdated Summary
 00004667
Dwarf Mode -- Trade
minor
confirmed (lethosor)
2020-12-30Multiple trade depots cause the merchants/traders to behave oddly
 00062813
World Generation -- Parameters
trivial
new
2019-11-23Cannot allow "FARMING CIVILIZATION PLACED WITHOUT CROPS" reject.
 00095995
Dwarf Mode -- Invasions
major
new
2016-09-26Siege tag don't disappear
 00064273
Typos/Grammar
text
resolved (Toady One)
2015-05-13"Fishes" is listed as a plural noun in Dwarf language, rather than "Fish"
 00080356
Dwarf Mode -- Embark/Setup
minor
resolved (user1294)
2014-08-17Reclaiming a fort near an ocean causes 7/7 salt water to spawn inside the fort
 00063063
Adventure Mode -- Conversation
minor
new
2014-08-03Companions can be untrustworthy
 00077523
Technical -- General
crash
resolved (user6)
2014-08-01Crash possibly due to pathing/job outside fortress
 00064575
Adventure Mode -- AI
minor
resolved (Toady One)
2014-07-15Adventurers from entities with LOCAL_BANDITRY token can attack peaceful villagers without confirmation
 0005473 
Adventure Mode -- Travel
minor
new
2014-06-28Syndrome START and END values are completely ignored when travel is initiated
 00065053
Dwarf Mode -- Transport/Hauling
tweak
resolved (user6)
2014-06-15Ice is not dumped to "Garbage dump" area
 00064625
Dwarf Mode -- Interface, Animals
trivial
resolved (user11)
2014-04-05Listing duplication error
 000325714
Dwarf Mode -- Embark/Setup
minor
acknowledged (user6)
2014-03-24Embarking on both a good and evil biome with same savagery prevents evil creatures from spawning
 00062261
Map Features
major
new
2013-04-10Highway to hell
 0006296 
Dwarf Mode -- Transport/Hauling
minor
new
2013-02-27Minecarts' initial velocity is not affected by weight, when pushed or launched from rollers.
 00062103
Dwarf Mode -- Jobs, Hauling
crash
resolved (user11)
2012-09-30Crash when deleting hauling route stop
 00061274
Dwarf Mode -- Military
minor
resolved (user1294)
2012-07-24after killing werecreature, military is attacked by dogs/citizens, loyalty cascade?, lycanthropy?