View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003257 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2010-09-16 22:53 | 2014-03-24 21:16 |
Reporter | kregoth1 | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | acknowledged | Resolution | open | ||
Product Version | 0.31.12 | ||||
Summary | 0003257: Embarking on both a good and evil biome with same savagery prevents evil creatures from spawning | ||||
Description | embarking in an area with a good and evil biome that only one takes effect (mostly good biomes) basically nothing undead ever spawn in the area and only the good biomes seems to spawn creatures. no plants are effected either. | ||||
Steps To Reproduce | Embark in a area that is half good and evil and you will see only one of the biomes seems to take effect of the area. no Undead creatures or plants. but you will see the good biome listed animals will spawn. | ||||
Additional Information | I haven't tested this multiple times yet but I have embark in the same area several times to check the starting creatures that are spawned and I never have seen the undead ones show up. | ||||
Tags | 0.31.12, 0.34.11 | ||||
|
I have gone and tested this on several other embarks and it seems not matter how much of the terrifying biome is encompassing the embark sight if there is anything that is not evil it cancels out the evil biome. |
|
Almost forgot I have no mods installed the only thing different then vanilla is ironside graphic set I am going to attempt and see if a slandered vanilla version will cause this as well. |
|
Ok did another few embark test on standard install of .12 and .13 and it appears to occur as well. The only way i have seen the evil biome take effect is if it the only biome you embark in. even if its one tile of untamed wilds then the whole embark will be untamed wilds and not evil. I also tested this on grassland and the harpies and ogre's are spawning but still nothing undead seems to appear. |
|
I also noted this. |
|
I decided to do a few more test and found out in order for the 2 biomes to not clash they must have different savagery. example: Haunted forest and Serene Forest Terrifying shrubland and wilderness shrubland. The respected elements of evil and good spawnable creatures will be intact and work as intended, as well as any plants, but if they have the same savagery like haunted and mirthful Then the biomes will clash and the Undead portion of evil will no longer take effect. So I believe this bug lies heavily on 2 biomes of the same savagery. |
|
I've been successfully getting both biomes in .16; has this been fixed? |
|
I have tried this in the newest released version of Dwarf Fortress 31.18 and this is STILL occurring. Again this only reproduces when Embarking on two biomes of the same savagery. Generate a World and attempt to embark on a double biome area. Make sure they are the same savagery and one is Evil. After embarking note the wildlife and plant life, NONE of the plants are dead or undead, and neither are the animals. You will still get werewolves and giant eagles and whatnot but there is nothing undead. I would love to see something done with this as this has angered me many times when i see the awesome mixed biomes only to realize I will never see anything undead. |
|
Can we have the tags fixed please? It seems it was fixed twice, and is Undeath really nessesary? |
|
Reminder sent to: dree12, kregoth1 Is this bug still present in the latest release? |
|
Alright so did a quick test and have a save file to test this. So it seems the plants are being properly produced, but depending on what Biome is the largest in the embarking area changes what creatures you see. I haven't gotten a chance to test further, but I am wondering if the creatures are the only thing that should be looked at. as it seems everything else is working as intended. https://drive.google.com/file/d/0BzSqIHeE8TRGVUhmNUNxelhYSWM/edit?usp=sharing |
|
So that it gets looked at correctly. can we change this 0003257: Good and evil biomes clash into this 0003257: Same Savagery issues or perhaps I should make a new one? |
|
How's the new title? |
|
I can't seem to figure out how to edit the title, could a mod do it? Also sorry for late reply,forgot about this :P |
|
I already changed it to the most useful title I could think of. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-09-16 22:53 | kregoth1 | New Issue | |
2010-09-17 12:42 | kregoth1 | Note Added: 0012766 | |
2010-09-17 12:57 | kregoth1 | Note Added: 0012767 | |
2010-09-17 13:29 | kregoth1 | Note Added: 0012769 | |
2010-09-17 15:40 | kregoth1 | Note Edited: 0012769 | |
2010-09-20 02:59 | vadia | Note Added: 0012834 | |
2010-09-22 11:47 | kregoth1 | Note Added: 0012895 | |
2010-09-22 11:48 | kregoth1 | Note Edited: 0012895 | |
2010-09-22 12:43 | kregoth1 | Tag Attached: 0.31.12 | |
2010-09-22 12:43 | kregoth1 | Tag Attached: skeletons | |
2010-09-22 12:43 | kregoth1 | Tag Attached: undead | |
2010-09-22 12:43 | kregoth1 | Tag Attached: Undeath | |
2010-09-25 07:15 | Logical2u | Relationship added | related to 0003233 |
2010-10-08 05:18 | vadia | Note Added: 0013255 | |
2010-10-08 05:18 | vadia | Tag Attached: Fixed in 0.31.16? | |
2010-11-25 20:03 | kregoth1 | Note Added: 0014219 | |
2010-12-10 13:21 |
|
Tag Attached: Fixed in 0.31.19? | |
2010-12-10 18:24 | dree12 | Note Added: 0014510 | |
2010-12-11 08:52 |
|
Tag Detached: Fixed in 0.31.16? | |
2014-01-26 08:20 |
|
Note Added: 0024352 | |
2014-01-26 08:20 |
|
Tag Attached: AWAITING UPDATE | |
2014-01-26 08:22 |
|
Tag Detached: Fixed in 0.31.19? | |
2014-01-26 10:00 |
|
Relationship added | has duplicate 0006162 |
2014-02-17 14:54 | kregoth1 | Tag Detached: skeletons | |
2014-02-17 14:54 | kregoth1 | Tag Detached: undead | |
2014-02-17 14:54 | kregoth1 | Tag Detached: Undeath | |
2014-02-17 14:55 | kregoth1 | Tag Attached: 0.34.11 | |
2014-02-17 14:55 | kregoth1 | Tag Attached: Same Savagery | |
2014-02-17 14:56 | kregoth1 | Tag Attached: Biomes | |
2014-02-17 14:58 | kregoth1 | Note Added: 0024530 | |
2014-02-17 16:01 | kregoth1 | Note Edited: 0024530 | |
2014-02-17 16:07 | kregoth1 | Tag Attached: creatures | |
2014-02-17 16:09 | kregoth1 | Note Added: 0024531 | |
2014-02-17 20:01 |
|
Summary | Good and evil biomes clash => Good and evil biomes clash when they have the same savagery |
2014-02-17 20:02 |
|
Tag Detached: Same Savagery | |
2014-02-17 20:02 |
|
Tag Detached: Biomes | |
2014-02-17 20:02 |
|
Tag Detached: creatures | |
2014-02-17 20:04 |
|
Summary | Good and evil biomes clash when they have the same savagery => Embarking on both a good and evil biome with same savagery prevents evil creatures from spawning |
2014-02-17 20:05 |
|
Note Added: 0024532 | |
2014-02-17 20:06 |
|
Relationship replaced | has duplicate 0003233 |
2014-02-17 20:08 |
|
Tag Detached: AWAITING UPDATE | |
2014-02-19 06:52 |
|
Assigned To | => user6 |
2014-02-19 06:52 |
|
Status | new => acknowledged |
2014-03-24 14:37 | kregoth1 | Note Added: 0024618 | |
2014-03-24 14:38 | kregoth1 | Note Edited: 0024618 | |
2014-03-24 21:16 |
|
Note Added: 0024619 |