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IDProjectCategoryView StatusLast Update
0006162Dwarf FortressDwarf Mode -- Embark/Setuppublic2014-01-26 10:00
Reporterkreepergrimms Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionduplicate 
PlatformwindowsOS7OS Versionhome premium
Product Version0.34.11 
Summary0006162: embark on world with joyous and terrifying in same embark, terrifying not producing trees or plants
Descriptionok i found out how to make a patchwork world by adjusting the savagery to 3200 3200 in advanced generation, i have embarked on 2 separate locations and both times the evil biome had no fauna whatsoever, is the world gen crapping out when it sees good and evil in same embark or is this standard behavior
Steps To Reproduce1. create world with advanced parameters change savagery x and y to 3200 each
   adjust desired good and evil chances in large subregion to 15000,
   change max subregions to 5000,
2. create world and find an embark with joyous wilds woodland next to terrifying woodland.
3. embark
TagsNo tags attached.

Relationships

duplicate of 0003257 acknowledgeduser6 Embarking on both a good and evil biome with same savagery prevents evil creatures from spawning 

Activities

kreepergrimms

2012-08-12 18:00

reporter   ~0023446

also while having both good and evil in the same embark neither good or evil creatures come into the world, only a bunch of animal people going into another world gen to see if this continues

Scandinavian

2012-08-13 05:11

reporter   ~0023449

The absence of trees and shrubs is also true for savage/evil mixed embarks. The absence of trees from evil biomes have, in all the cases I have observed, been intentional (or at least consistent with the site report from the embark screen), but the absence of shrubs has been inconsistent with the information in the embark screen (and rather annoying, because it precludes the production of silver dye).

kreepergrimms

2012-08-13 12:35

reporter   ~0023451

both showed as woodland and i did find one world that had some dead grumplongs in a frozen biome but no new trees grew

RiderofDark

2012-08-13 15:31

reporter   ~0023453

Last edited: 2012-08-13 15:35

There is a separate, hidden parameter to good/evil biomes. Evil biomes can appear as normal biomes, where nothing looks different. They can also appear with the glumprong trees and evil grass. Or all plant life in that evil biome is utterly dead.

Edit: Good biomes follow a similar pattern, as well.

This looks like normal behaviour to me.

kreepergrimms

2012-08-13 22:51

reporter   ~0023454

i was mainly hoping for the glumprong and silver barbs along with sun berries, also was hoping to have unicorns and ogres spawning on the same map

RiderofDark

2012-08-14 15:35

reporter   ~0023458

That's a rare occurrence. I've not hunted for a setup like that in a long time, but you're in for a great deal of hunting to have an embark with both sun berries and sliver barbs. Both are generated in their respective environments, so it's a matter of finding an evil biome next to a good biome and getting lucky.

If you do go hunting, good luck!

kreepergrimms

2012-08-14 16:02

reporter   ~0023459

thats why i did the advanced embark, so far every embark has sunberries but the evil biomes which say they are woodlands and plenty of plants come up completely barren, ive tried with 90% evil biome and 10% good, the good has trees and plants fine, but not even normal plants will grow in the evil

RiderofDark

2012-08-15 14:07

reporter   ~0023461

I've scoured a couple dozen evil biomes (high standards for embarks), and it seemed like more than half were dead, so I know that frustration. But there were some that had glumprong and sliver barbs as well, so I know they're generating properly. Finding an embark with both sun berries and sliver barbs is very hit and miss.

Issue History

Date Modified Username Field Change
2012-08-12 15:09 kreepergrimms New Issue
2012-08-12 18:00 kreepergrimms Note Added: 0023446
2012-08-13 05:11 Scandinavian Note Added: 0023449
2012-08-13 12:35 kreepergrimms Note Added: 0023451
2012-08-13 15:31 RiderofDark Note Added: 0023453
2012-08-13 15:35 RiderofDark Note Edited: 0023453
2012-08-13 22:51 kreepergrimms Note Added: 0023454
2012-08-14 15:35 RiderofDark Note Added: 0023458
2012-08-14 16:02 kreepergrimms Note Added: 0023459
2012-08-15 14:07 RiderofDark Note Added: 0023461
2014-01-26 10:00 user6 Relationship added duplicate of 0003257
2014-01-26 10:00 user6 Status new => resolved
2014-01-26 10:00 user6 Resolution open => duplicate
2014-01-26 10:00 user6 Assigned To => user6