| | 0012610 | 1 | Dwarf Mode -- Invasions | major | new | 2023-11-21 | Reptile man ambush parties appear to not have an upper limit |
| | 0010312 | 5 | Civilizations/Entities -- General | trivial | new | 2018-03-24 | Goblins are only capable of having 1 army based at the capital |
| | 0010572 | | Technical -- Saving/Loading | major | new | 2018-02-12 | Save / Load cycle during a spawning invasion stops spawning |
| | 0010048 | 1 | Dwarf Mode -- Invasions | crash | | 2016-10-23 | Undead invader hits a trap and crashes game. |
| | 0008980 | 2 | Dwarf Mode -- Invasions | minor | | 2016-07-07 | Goblin Invaders Never Drown |
| | 0008690 | 3 | Dwarf Mode -- Invasions | minor | new | 2015-01-03 | Undead siege wears armor and wields weapons |
| | 0008310 | 1 | Dwarf Mode -- Invasions | major | resolved (user6) | 2014-09-17 | Invader Squads Freeze When Squad Leader Dies |
| | 0008115 | 1 | Dwarf Mode -- Invasions | major | resolved (user6) | 2014-08-22 | Very early invasions |
| | 0007740 | 2 | Dwarf Mode -- Invasions | major | resolved (user6) | 2014-08-03 | Hostile sites appear to be lost from contact, resulting in lack of fort invasions |
| | 0006571 | 18 | Dwarf Mode -- Immigration | minor | | 2014-07-13 | Large influx of babies from multiple civilizations, eventually causes crash |
| | 0005919 | | Dwarf Mode -- Invasions | minor | new | 2012-05-20 | Certain types of invading units remain post-siege, accumulating unaggressively at a specific spot |