View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0000218 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2010-04-02 19:50 | 2020-02-18 13:38 | 
| Reporter | t-man | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried | 
| Status | confirmed | Resolution | open | ||
| OS | Windows XP | OS Version | SP3 | ||
| Summary | 0000218: Vermin meat/organs can be obtained from embark/caravan | ||||
| Description | I put in about 50 Rat Meat from the Embark screen. Once I embarked, however, I could only find a group of Rat Remains. | ||||
| Tags | butcher, embark, merchants, trading, vermin | ||||
| related to | 0000722 | resolved | Toady One | Embark profile warns that fish not available, but they actually are | 
| related to | 0003736 | new | Can purchase impossible wooden trap components on embark | |
| parent of | 0005476 | new | You can't butcher vermin but you can buy goods that require it. | |
| has duplicate | 0000749 | closed | Insect brains / vermin meat available at embark (and presumably caravans) | |
| has duplicate | 0002835 | resolved | Vermin meat available upon embark | |
| has duplicate | 0008530 | resolved | Caravan brings prepared vermin parts | |
| related to | 0010954 | acknowledged | Loci | Food/drink preferences are buggy (bugs and references to related reports) | 
| Not all the children of this issue are yet resolved or closed. | ||||
| 
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	#xxx creates a link | 
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	May be worth noting that insect brains do not turn into remains upon embark, so you can have lots of delicious prepared ant brains. | 
| 
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	A recently created adventurer started with a stack of 5 prepared large roach brains. This seems wrong somehow... | 
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	FWIW, I just embarked with worm meat and prepared blue jay brains and the like, none of it turned into remains according to the kitchen screen. | 
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	They're usable, but I still doubt that being able to get barrels of bug brains is an intended behavior. | 
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	My guess is that worldgen entities aren't respecting the [NOT_BUTCHERABLE] tag on small vermin. Player-controlled dwarves and adventurers aren't able to dissect the brain from an ant corpse, which is pretty reasonable. The problem seems to be that non-player controlled civs ARE able to do so. | 
| 
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	I've seen prepared tick brains in 0.40.xx Play Now embarks. | 
| 
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	Still present in 0.44.12. Save here: http://dffd.bay12games.com/file.php?id=13972 | 
| 
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	I've seen various stuff that you can't normally get. I typically bring some cave fish leather, for instance. However, this issue becomes more than an oddity if dwarven food preferences can target these food items, although I haven't noted any case of that happening. | 
| 
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	Food preference for vermin is possible. Doesn't specify brains, but thats 0004665 | 
| 
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	Still in 47.03 These appear to be mistaken or non-functionally intentional since from the butcher's shop, captured adult creepy crawler vermin have enough muscle to render precisely 1 meat from them using the "Extract from a dead animal" job order which ironically uses only living vermin. (amongst harvesting extracts from spiders/fire snakes using vials) A [NOT_BUTCHERABLE] rat's brain is too small to process even though dwarves may at a stretch, eat a entire rat as a object when starving.  | 
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2010-04-02 19:50 | t-man | New Issue | |
| 2010-04-02 19:54 | DoctorZuber | Note Added: 0000379 | |
| 2010-04-07 16:38 | 
					 | 
				Summary | Rat meat turns to Rat Remains on Embark => Can buy vermin meat on embark screen, turns into remains after embarking | 
| 2010-04-07 16:38 | 
					 | 
				Relationship added | has duplicate 0000749 | 
| 2010-04-07 17:35 | Frogwarrior | Note Added: 0001897 | |
| 2010-04-20 15:13 | Quietust | Note Added: 0004385 | |
| 2010-04-20 15:56 | 
					 | 
				Description Updated | |
| 2010-04-29 13:22 | 
					 | 
				Category | General => Dwarf Mode -- Embark/Setup | 
| 2010-07-25 15:27 | 
					 | 
				Relationship added | has duplicate 0002835 | 
| 2010-07-25 15:28 | 
					 | 
				Relationship added | related to 0000722 | 
| 2010-07-25 15:31 | Felix the Cat | Note Added: 0011025 | |
| 2010-08-03 14:19 | InsanityPrelude | Note Added: 0011459 | |
| 2010-11-28 18:01 | ethanb | Note Added: 0014288 | |
| 2012-02-26 20:23 | Logical2u | Relationship added | parent of 0005476 | 
| 2012-05-15 09:00 | 
					 | 
				Relationship added | related to 0003736 | 
| 2014-11-08 16:12 | 
					 | 
				Summary | Can buy vermin meat on embark screen, turns into remains after embarking => Vermin meat/organs can be obtained from embark/caravan | 
| 2014-11-08 16:12 | 
					 | 
				Relationship added | has duplicate 0008530 | 
| 2014-11-08 16:12 | 
					 | 
				Assigned To | => user6 | 
| 2014-11-08 16:12 | 
					 | 
				Status | new => confirmed | 
| 2015-01-23 15:09 | BenLubar | Note Added: 0032055 | |
| 2018-08-19 21:21 | a52 | Note Added: 0038723 | |
| 2018-08-19 21:21 | a52 | Tag Attached: vermin | |
| 2018-08-19 21:21 | a52 | Tag Attached: butcher | |
| 2018-08-19 21:21 | a52 | Tag Attached: trading | |
| 2018-08-19 21:21 | a52 | Tag Attached: merchants | |
| 2018-08-19 21:21 | a52 | Tag Attached: embark | |
| 2018-08-20 02:08 | PatrikLundell | Note Added: 0038725 | |
| 2018-08-20 04:38 | Rafatio | Note Added: 0038726 | |
| 2018-11-12 12:29 | Loci | Relationship added | child of 0010954 | 
| 2018-11-12 12:31 | Loci | Relationship replaced | related to 0010954 | 
| 2020-02-18 13:38 | FantasticDorf | Note Added: 0040104 |