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IDProjectCategoryView StatusLast Update
0000218Dwarf FortressDwarf Mode -- Embark/Setuppublic2020-02-18 13:38
Reportert-man Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status confirmedResolutionopen 
OSWindows XP OS VersionSP3 
Summary0000218: Vermin meat/organs can be obtained from embark/caravan
DescriptionI put in about 50 Rat Meat from the Embark screen. Once I embarked, however, I could only find a group of Rat Remains.
Tagsbutcher, embark, merchants, trading, vermin

Relationships

related to 0000722 resolvedToady One Embark profile warns that fish not available, but they actually are 
related to 0003736 new Can purchase impossible wooden trap components on embark 
parent of 0005476 new You can't butcher vermin but you can buy goods that require it. 
has duplicate 0000749 closeduser6 Insect brains / vermin meat available at embark (and presumably caravans) 
has duplicate 0002835 resolveduser6 Vermin meat available upon embark 
has duplicate 0008530 resolveduser6 Caravan brings prepared vermin parts 
related to 0010954 acknowledgedLoci Food/drink preferences are buggy (bugs and references to related reports) 
Not all the children of this issue are yet resolved or closed.

Activities

DoctorZuber

2010-04-02 19:54

reporter   ~0000379

#xxx creates a link

Frogwarrior

2010-04-07 17:35

reporter   ~0001897

May be worth noting that insect brains do not turn into remains upon embark, so you can have lots of delicious prepared ant brains.

Quietust

2010-04-20 15:13

reporter   ~0004385

A recently created adventurer started with a stack of 5 prepared large roach brains. This seems wrong somehow...

Felix the Cat

2010-07-25 15:31

reporter   ~0011025

FWIW, I just embarked with worm meat and prepared blue jay brains and the like, none of it turned into remains according to the kitchen screen.

InsanityPrelude

2010-08-03 14:19

reporter   ~0011459

They're usable, but I still doubt that being able to get barrels of bug brains is an intended behavior.

ethanb

2010-11-28 18:01

reporter   ~0014288

My guess is that worldgen entities aren't respecting the [NOT_BUTCHERABLE] tag on small vermin. Player-controlled dwarves and adventurers aren't able to dissect the brain from an ant corpse, which is pretty reasonable. The problem seems to be that non-player controlled civs ARE able to do so.

BenLubar

2015-01-23 15:09

reporter   ~0032055

I've seen prepared tick brains in 0.40.xx Play Now embarks.

a52

2018-08-19 21:21

reporter   ~0038723

Still present in 0.44.12. Save here: http://dffd.bay12games.com/file.php?id=13972

PatrikLundell

2018-08-20 02:08

reporter   ~0038725

I've seen various stuff that you can't normally get. I typically bring some cave fish leather, for instance. However, this issue becomes more than an oddity if dwarven food preferences can target these food items, although I haven't noted any case of that happening.

Rafatio

2018-08-20 04:38

reporter   ~0038726

Food preference for vermin is possible. Doesn't specify brains, but thats 0004665

FantasticDorf

2020-02-18 13:38

reporter   ~0040104

Still in 47.03

These appear to be mistaken or non-functionally intentional since from the butcher's shop, captured adult creepy crawler vermin have enough muscle to render precisely 1 meat from them using the "Extract from a dead animal" job order which ironically uses only living vermin. (amongst harvesting extracts from spiders/fire snakes using vials)

A [NOT_BUTCHERABLE] rat's brain is too small to process even though dwarves may at a stretch, eat a entire rat as a object when starving.

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Issue History

Date Modified Username Field Change
2010-04-02 19:50 t-man New Issue
2010-04-02 19:54 DoctorZuber Note Added: 0000379
2010-04-07 16:38 user6 Summary Rat meat turns to Rat Remains on Embark => Can buy vermin meat on embark screen, turns into remains after embarking
2010-04-07 16:38 user6 Relationship added has duplicate 0000749
2010-04-07 17:35 Frogwarrior Note Added: 0001897
2010-04-20 15:13 Quietust Note Added: 0004385
2010-04-20 15:56 user6 Description Updated
2010-04-29 13:22 user6 Category General => Dwarf Mode -- Embark/Setup
2010-07-25 15:27 user6 Relationship added has duplicate 0002835
2010-07-25 15:28 user6 Relationship added related to 0000722
2010-07-25 15:31 Felix the Cat Note Added: 0011025
2010-08-03 14:19 InsanityPrelude Note Added: 0011459
2010-11-28 18:01 ethanb Note Added: 0014288
2012-02-26 20:23 Logical2u Relationship added parent of 0005476
2012-05-15 09:00 user6 Relationship added related to 0003736
2014-11-08 16:12 user6 Summary Can buy vermin meat on embark screen, turns into remains after embarking => Vermin meat/organs can be obtained from embark/caravan
2014-11-08 16:12 user6 Relationship added has duplicate 0008530
2014-11-08 16:12 user6 Assigned To => user6
2014-11-08 16:12 user6 Status new => confirmed
2015-01-23 15:09 BenLubar Note Added: 0032055
2018-08-19 21:21 a52 Note Added: 0038723
2018-08-19 21:21 a52 Tag Attached: vermin
2018-08-19 21:21 a52 Tag Attached: butcher
2018-08-19 21:21 a52 Tag Attached: trading
2018-08-19 21:21 a52 Tag Attached: merchants
2018-08-19 21:21 a52 Tag Attached: embark
2018-08-20 02:08 PatrikLundell Note Added: 0038725
2018-08-20 04:38 Rafatio Note Added: 0038726
2018-11-12 12:29 Loci Relationship added child of 0010954
2018-11-12 12:31 Loci Relationship replaced related to 0010954
2020-02-18 13:38 FantasticDorf Note Added: 0040104