View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0010005 | Dwarf Fortress | Miscellaneous Crashes | public | 2016-09-14 13:11 | 2017-12-06 13:25 | 
| Reporter | polartechie | Assigned To | Toady One | ||
| Priority | low | Severity | minor | Reproducibility | always | 
| Status | resolved | Resolution | fixed | ||
| Platform | PC | OS | Windows 7 | OS Version | SP1 | 
| Product Version | 0.43.05 | ||||
| Summary | 0010005: Crash - Reliable, repeatable - Possibly caused by bridge? | ||||
| Description | Keeps crashing around 20 seconds after loading. During a goblin siege. | ||||
| Steps To Reproduce | Try to raise a bridge. | ||||
| Tags | bridges, crash, goblins, siege, traps | ||||
|  | http://dffd.bay12games.com/file.php?id=12441 | 
|  | Thought this might be caused by the traps too - Latest crash showed the large bridge (east killbox) closing, then the game running for a sec after, then crashing while nobody was actively in a trap. http://imgur.com/a/GheFJ | 
|  | This save doesn't seem to crash in v0.44.02. This issue is likely another facet of the wear-destruction crash (0009888). | 
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2016-09-14 13:11 | polartechie | New Issue | |
| 2016-09-14 13:11 | polartechie | Note Added: 0035869 | |
| 2016-09-14 13:12 | polartechie | Tag Attached: bridges | |
| 2016-09-14 13:12 | polartechie | Tag Attached: crash | |
| 2016-09-14 13:12 | polartechie | Tag Attached: goblins | |
| 2016-09-14 13:12 | polartechie | Tag Attached: siege | |
| 2016-09-14 13:12 | polartechie | Tag Attached: traps | |
| 2016-09-14 13:17 | polartechie | Note Added: 0035870 | |
| 2017-12-06 13:25 | Loci | Note Added: 0037239 | |
| 2017-12-06 13:25 | Loci | Status | new => resolved | 
| 2017-12-06 13:25 | Loci | Resolution | open => fixed | 
| 2017-12-06 13:25 | Loci | Assigned To | => Toady One | 
