View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0010493 | Dwarf Fortress | Technical -- General | public | 2018-01-02 15:06 | 2018-06-28 13:45 |
| Reporter | burned | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | PC | OS | Windows | OS Version | Windows 10 |
| Product Version | 0.44.03 | ||||
| Summary | 0010493: Cannot specifiy tile for Criminal or Mercenary | ||||
| Description | Both Criminal and Mercenary fall back to the Default civ tile ignoring any profession tokens with "CRIMINAL" or "MERCENARY" | ||||
| Steps To Reproduce | You can quickly test this in vanilla by setting [GRAPHICS:YES] and changing the graphics_example.txt by replacing: "[DEFAULT:DWARVES:0:0:ADD_COLOR] [MINER:DWARVES:1:0:AS_IS:DEFAULT] Custom position example: [MANAGER:DWARVES:2:0:AS_IS:DEFAULT]" with: "[DEFAULT:DWARVES:0:0:AS_IS:DEFAULT] [CRIMINAL:EXAMPLE:1:0:AS_IS:DEFAULT] [MERCENARY:EXAMPLE:2:0:AS_IS:DEFAULT" sans quotes. Generate a world and go to a tavern to find some dwarf criminals or mercenaries or better yet, just assume the identity of a criminal or mercenary as a dwarf. Both will default to the DEFAULT civ tile. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2018-01-02 15:06 | burned | New Issue | |
| 2018-06-27 15:49 | burned | Note Added: 0038493 | |
| 2018-06-27 16:16 | Loci | Summary | Cannot specifiy tile for Criminal or Mercenary => Cannot specifiy tile for Criminal, Mercenary, or Messenger |
| 2018-06-27 18:54 | burned | Note Edited: 0038493 | |
| 2018-06-27 18:54 | burned | Note Edited: 0038493 | |
| 2018-06-28 13:45 | Loci | Summary | Cannot specifiy tile for Criminal, Mercenary, or Messenger => Cannot specifiy tile for Criminal or Mercenary |