View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001054 | Dwarf Fortress | Pathfinding | public | 2010-04-12 12:10 | 2011-03-15 21:36 |
| Reporter | king doom | Assigned To | Toady One | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | duplicate | ||
| Product Version | 0.31.02 | ||||
| Summary | 0001054: Attempting to use building materials not in a stockpile breaks pathfinding. | ||||
| Description | I started a fort, and took stone blocks with me due to an aquifer. I told my dwarves to build a wall without having the material first placed into a stockpile. There was nothing between the wagon and the area I told the dwarves to build the wall, but pathfinding broke continuously, They would grab a block, build a section of wall, spam messages about not being able to find food that was stored in the wagon or being able to find a path, then every so often the pathfinding would reset and they would run off, build a new section of wall and repeat the process. | ||||
| Tags | pathfinding | ||||
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This is most likely 0000018 / 0000070, which are fixed for 31.03 (currently unreleased). |
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Or if you're feeling really generous, 0000346, although in reverse. Does saving and reloading fix the issue? |
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No, save/reload doesn't fix the issue, at least not for more than a few seconds, long enough for the dwarves to start the little standing around for a minute, running off to do something, standing around for as minute cycle. Thinking about it, I might have already reported this bug when I mentioned having a caravan with no path to the depot utterly destroys the pathfinding, though this time it might be a group of amphibian men in the caverns under my fort. I'll knock down a hole in my wall and see what happens if they have a path inside. The material I'm using, the stone blocks isn't showing in quantities I don't have or at negative distance, so it's not that bug. |
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If save/reload fixes it even briefly, then it's probably still 0000018 / 0000070. You probably just have one of the maps that is exceptionally likely to cause the issue, as explained here: http://www.bay12games.com/dwarves/mantisbt/view.php?id=70#c2923 |
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Okay, opened a path for the local hostiles, there's a slight increase in the time dwarves spend standing around doing nothing before starting a new task. Feel free to close this one for now, I'll try this same setup when the next release is out and I'll repost if I see the same problem. |
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Alright, sounds good. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-04-12 12:10 | king doom | New Issue | |
| 2010-04-12 12:12 |
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Note Added: 0003095 | |
| 2010-04-12 12:12 |
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Note Edited: 0003095 | |
| 2010-04-12 12:12 |
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Tag Attached: Still Present in 31.03? | |
| 2010-04-12 12:32 | Logical2u | Note Added: 0003096 | |
| 2010-04-12 12:36 | king doom | Note Added: 0003111 | |
| 2010-04-12 12:38 | king doom | Note Edited: 0003111 | |
| 2010-04-12 12:40 |
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Note Added: 0003113 | |
| 2010-04-12 12:52 | king doom | Note Added: 0003114 | |
| 2010-04-12 12:52 | king doom | Tag Attached: pathfinding | |
| 2010-04-12 12:52 | king doom | Tag Attached: CLOSE THIS | |
| 2010-04-12 13:03 |
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Note Added: 0003117 | |
| 2010-04-12 13:03 |
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Status | new => resolved |
| 2010-04-12 13:03 |
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Fixed in Version | => 0.31.03 |
| 2010-04-12 13:03 |
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Resolution | open => fixed |
| 2010-04-12 13:03 |
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Assigned To | => Toady One |
| 2010-04-12 13:12 |
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Status | resolved => assigned |
| 2010-04-12 13:13 |
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Status | assigned => resolved |
| 2010-04-12 13:13 |
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Fixed in Version | 0.31.03 => |
| 2010-04-12 13:13 |
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Resolution | fixed => duplicate |
| 2010-06-04 10:06 |
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Tag Renamed | Still Present in 31.03? => Fixed in 31.03? |
| 2010-06-09 06:46 | Toady One | Status | resolved => closed |
| 2010-12-11 08:59 |
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Tag Detached: Fixed in 31.03? | |
| 2011-03-15 21:36 | Logical2u | Tag Detached: CLOSE THIS |