View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0010878 | Dwarf Fortress | Civilizations/Entities -- General | public | 2018-08-25 19:40 | 2019-04-19 15:30 |
Reporter | Daris | Assigned To | Loci | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | acknowledged | Resolution | open | ||
Product Version | 0.44.12 | ||||
Summary | 0010878: My civilization is undergoing a civil war | ||||
Description | I don't know if this is intended or just emergent behavior, but my civilization in my current game is having a civil war. It started when I prodded a local goblin pit just to stir up some invasions. A year or two later, my civ invaded a goblin pit belonging to that goblin civ and conquered it, then 6 months later attacked that same pit again. Since the pit was now under the control of my civ, and my civ attacked it, this began a civil war. My fortress is currently at war with my civ, and no dwarven caravan arrived this past autumn. | ||||
Steps To Reproduce | No idea how to reproduce this. | ||||
Tags | No tags attached. | ||||
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If you upload a save to dffd and post a link here someone will actually be able to see what happened. Definitely seems strange that your civ should take over the same site twice. Perhaps there was a revolution. http://dffd.bay12games.com |
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Save located here: http://dffd.bay12games.com/file.php?id=13980 I don't know how to edit the original entry to add that. Sorry! |
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Just to check, this all happened in worldgen while you were playing? Or was one of the attacks from your fortress? |
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The first attack on the goblin pit came from my fortress, but it was a goblin pit at the time. The attack(s) that caused the civil war came from my parent civ. |
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Thank you for the save. Being able to start a civil war with your own civilization is intentional. Getting caught up in a civil war because your civilization attacked a site twice in a row seems rather buggy, though. |
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It might not have anything to do with attacking the same site twice - that may have been a coincidence due to the low age of my world and the relative dearth of possible targets. Here is another save from another player with the same civil war problem: http://dffd.bay12games.com/file.php?id=13992 The civ in question here is the Royal Wall, which attacked one of its own sites in 257, with no apparent provocation and without that site having previously been a goblin pit to the best of my reckoning. |
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Here are a pair of backup saves from the same world, before and after my own civ went to war with itself: http://dffd.bay12games.com/file.php?id=14009 (126-04-01) http://dffd.bay12games.com/file.php?id=14010 (126-07-01) From the legends of the "after" save, it looks like the war (The War of Racks) started on 126-04-04 when my civ (The Aqua Arches) fought a single battle (The Scorching Siege) against one of its own sites (The Helmed Daggers at Roomglories) on the other side of the world. There was a previous conflict (The Scalded Conflict) on 126-02-19 which also involved a single battle (The Stormy Attack) in which my civ attacked that same site, but that one apparently didn't cause the civil war issue since it was not yet evident in the "before" save above, from 126-04-01. Both sides of both battles were led by dwarves and I see no goblins mentioned, so I don't think it's related to goblin pit conquering; as far as I can see my civ just spontaneously attacked its own site, twice, leading to war. I have also never sent any raids out from this fortress, nor had any tantrums, any law breaking or even any deaths up to this point, so I can't think of anything I could have done in my fort to provoke the issue. Unfortunately it doesn't seem reliably consistent; re-running the "before" save all the way through summer doesn't necessarily repeat the bug. |
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Just to add a possible clue to this bug: digging through Legends in my world (the save is linked above) it turns out that the first dwarf-on-dwarf attack was led by one Olin Graspbridge with two unnamed human companions (both killed). No cause is given for that conflict ("The causes of the conflict are debated by scholars and very little is truly known.") but in Olin's own history I can see that she apprenticed under an elf and settled in a forest retreat to be with the master, and that site's elven civ is at war with my (and Olin's original) dwarven civ. Curiously, Olin's entity relationships list her original dwarven site government as "former member", the elven site government as "member", and the overall dwarven civ as "member" -- that is, after relocating, she was evidently simultaneously a member of the dwarven civ and of the elven site government which belongs to an elven civ at war with the dwarves. So it's possible that she attacked the dwarven site in her capacity as a member of the elven site government, but the game "credited" that attack by way of her civ-membership (the dwarven civ) rather than her site-membership (the elven forest retreat), thus logging the battle as dwarven civ vs dwarven site government and potentially causing the civil war. |
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I noticed this with my latest fort as well. Digging through Legends shows that this it used to be a goblin site: In the midwinter of 134 the Regal Lancer attacked the Confusing Plague of the Leaky Terrors in Bownightmare. The dwarf Doren Hallfell led the attack and the defenders were led by the goblin Jalew Menshort. In the midwinter of 134 the Regal Lancer defeated the Confusing Plague of the Leaky Terrors and took over Bownightmare. The new government was called The Purple Guild. In the midwinter of 134 the Regal Lancer defeated the The Purple Guild of the Regal Lancer and took over Bownightmare. The new government was called The Boot of Societies. |
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here's a save where a dwarven civ is attacking itself http://dffd.bay12games.com/file.php?id=14061 |
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Here is another save from another user in which, if I am reading Legends correctly, the civ attacked a goblin site, conquered it, then attacked it a second time starting the civil war. http://dffd.bay12games.com/file.php?id=14097 The civ in question is the Great Gate. It attacked Lulldemon in winter 125 after Lulldemon had already been taken. |
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It is possible to reproduce this problem by sending out two squads to raid one site; the first to conquer it, and the second to attack it a little later. Due to the way the "civil war" is currently tracked (as a civilization at war with itself, and each site at war with all others), it doesn't appear to be intentional behavior. As a workaround, it is possible to remove a "civil war" with DFHack: http://www.bay12forums.com/smf/index.php?topic=173306.0 |
Date Modified | Username | Field | Change |
---|---|---|---|
2018-08-25 19:40 | Daris | New Issue | |
2018-08-25 20:18 | Shonai_Dweller | Note Added: 0038741 | |
2018-08-26 07:11 | Daris | Note Added: 0038743 | |
2018-08-26 07:24 | Shonai_Dweller | Note Added: 0038744 | |
2018-08-26 08:25 | Daris | Note Added: 0038745 | |
2018-08-26 11:46 | Loci | Note Added: 0038750 | |
2018-08-26 11:46 | Loci | Assigned To | => Loci |
2018-08-26 11:46 | Loci | Status | new => acknowledged |
2018-08-29 19:03 | Daris | Note Added: 0038766 | |
2018-09-07 22:13 | taleden | Note Added: 0038794 | |
2018-09-07 22:15 | taleden | Note Edited: 0038794 | |
2018-09-13 07:43 | taleden | Note Added: 0038801 | |
2018-09-24 11:20 | Shimrod | Note Added: 0038827 | |
2018-10-08 05:31 | Kjak0110 | Note Added: 0038863 | |
2018-11-14 17:52 | Daris | Note Added: 0038946 | |
2019-04-19 15:30 | Loci | Note Added: 0039335 |