View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010908 | Dwarf Fortress | Adventure Mode -- Travel | public | 2018-09-25 06:39 | 2020-02-13 23:44 |
Reporter | noxiilarxene | Assigned To | Loci | ||
Priority | high | Severity | crash | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Platform | Linux | OS | Kubuntu | OS Version | 18.04.1 |
Product Version | 0.44.12 | ||||
Summary | 0010908: Crash Moving Into Abandoned Fortress | ||||
Description | While playing an adventurer, moving closer to the entrance of my abandoned fortress causes a crash every time. Could be that I locked the doors to my spoiler armor before I hit abandon? | ||||
Steps To Reproduce | 1. Load the attached save. 2. Move one square to the left. 3. It crashes | ||||
Additional Information | http://dffd.bay12games.com/file.php?id=14036 | ||||
Tags | No tags attached. | ||||
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The posted save reliably crashes vanilla v0.44.12 on windows too. |
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Trying to figure out or at least group together some adventure mode crashes this time, before we are exposed to horrors of the upcoming version 0011066 and 0010865 would crash when: * walking away from nearby fort * fast travelling (reads "offloading site"; 10865 doesn't allow FT due to mountains) * saving (cleaning phase) * giving up to starvation (reads "ending game") They are identical according to backtracing (all ways to crash were checked against each other, generally stack structure is the same for all of them with expected slight variations depending on the chosen trigger) 0011039 and 0010908 would crash when: * walking towards nearby fort * walking away from the fort until FT is possible and then trying to FT further away (reads "offloading site") * saving (cleaning phase) * giving up to starvation (reads "ending game") These two also have identical footprint. Compared to the above pair of bugs they show significant similarity, but not totally the same * Apart from this group and whatever links to 10364 the other two dozens faulty saves i checked (which is majority of all reported) don't seem to reveal any clear recurrent patterns, and should be treated separately |
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Got these to reproduce in 0.47.02, but not in the upcoming 0.47.03. I fixed some tangentially related stuff, but I'm skeptical they are gone. But it's possible. We'll have to see. |
Date Modified | Username | Field | Change |
---|---|---|---|
2018-09-25 06:39 | noxiilarxene | New Issue | |
2018-09-25 16:07 | Loci | Note Added: 0038829 | |
2018-09-25 16:07 | Loci | Assigned To | => Loci |
2018-09-25 16:07 | Loci | Status | new => confirmed |
2020-01-10 00:29 | risusinf | Note Added: 0039661 | |
2020-01-26 10:35 | Loci | Relationship added | related to 0011039 |
2020-01-26 10:38 | Loci | Relationship added | related to 0011066 |
2020-01-26 10:38 | Loci | Relationship added | related to 0010865 |
2020-01-26 10:40 | Loci | Relationship added | related to 0011216 |
2020-02-13 23:44 | Toady One | Note Added: 0040055 |