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IDProjectCategoryView StatusLast Update
0010982Dwarf FortressDwarf Mode -- Tradepublic2018-12-23 11:05
Reporterbluebird9281 Assigned To 
PrioritylowSeverityminorReproducibilityalways
Status newResolutionopen 
OSWindows 7 Home Premium 
Product Version0.44.12 
Summary0010982: Caravan Guards do not need to eat or drink
Descriptionsome caravan guards(& diplomat guards) tend to stuck in a narrow path, if there are 2 of them wanting to path through each other. they just switch their position again and again, forever.

Once a dwarven caravan came, and left without those bugged guards. And they came back next year, bringing more guards. Still the previous ones were alive, not drinking, eating, or even sleeping a second.

If I demolish wall next to it, they get out of there and leave the map. I guess maybe they are trying to yield the path to the other.
Steps To ReproduceMake a narrow path out of the fort. Wagons take a long way out, guards are stuck in the narrow path.
Additional Information
http://dffd.bay12games.com/file.php?id=14158
There are two dwarven guards in this state.(In B3, southwest of the trading depot) It is Summer and they've been there for almost 2 years.

This is a savefile from another bug report :
http://www.bay12games.com/dwarves/mantisbt/view.php?id=10975
The game will crash soon, but anyway it shows what it should.
TagsNo tags attached.

Relationships

related to 0008845 new Caravan dwarves stuck in one-tile-wide corridor, trying to precede each other. 

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Loci

2018-12-23 11:05

viewer   ~0039045

Guards not eating/drinking is presumably an intentional abstraction to reduce the complexity/cost of guard AI.

Creatures getting stuck creature-swapping in small hallways is 0008845.

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Issue History

Date Modified Username Field Change
2018-12-23 02:23 bluebird9281 New Issue
2018-12-23 11:05 Loci Note Added: 0039045
2018-12-23 11:08 Loci Relationship added related to 0008845