View Issue Details

IDProjectCategoryView StatusLast Update
0001115Dwarf FortressDwarf Mode -- Interface, Taskspublic2014-10-24 06:44
ReporterJumpp Assigned Touser6 
PrioritylowSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
PlatformPCOSWindows XP 
Product Version0.31.03 
Summary0001115: I can't make leather or steel high boots. Low are still available.
DescriptionLeather and Steel high boots are no longer available as production options at the leather works and the metalsmith's forge, respectively.
Steps To Reproduce'u' 'm' 'q' to add a new item to your build queue via the manager. Then type "boot". Observe that only low boots, not high boots, are options.
Additional InformationThis is new as of .03. I was definitely able to make high boots in .02.
TagsNo tags attached.

Relationships

duplicate of 0000983 resolveduser6 High boots sometimes can't be made (when embarking over underground civs?) 

Activities

thvaz

2010-04-13 19:42

reporter   ~0003367

High boots aren't in fashion in your civilization. It's a feature.

thvaz

2010-04-13 19:43

reporter   ~0003368

Wait. You were able to make high boots with this save in 31.02? So there is something wrong.

marcbyrne

2010-04-13 20:36

reporter   ~0003384

In my current fort, high boots are not available and are specifically considered foreign. In a previous fort in the same world they were available, but I was part of a different dwarven civ. I am quite confident that this is a feature. Some civs have certain items while others do not.

GRead

2010-04-13 20:43

reporter   ~0003388

This is true, but the key question is whether this is a migrated save or not. If he could make high boots in a fort in .02, moved the save over, and could no longer make high boots in .03, something is wrong. If this is a new game in .03, everything is working as intended.

Jumpp

2010-04-14 09:18

reporter   ~0003486

Last edited: 2010-04-14 09:19

It is not a migrated save. In .02 games that were genned in .02, I was able to make high boots. In .03 games that were genned in .03, I was not able to make high boots.

I mention that I was able to make high boots in .02 because programmers like information about exactly when problems surfaced.

I'm reading that it's working as intended, and that's awesome. Glad to hear it. Never seen high boots as foreign before, but that seems like a reasonable explanation of what's going on.

user6

2010-04-14 10:45

  ~0003510

Yeah, if you keep generating worlds in .03 you should get one where dwarves have high boots.

Issue History

Date Modified Username Field Change
2010-04-13 19:40 Jumpp New Issue
2010-04-13 19:42 thvaz Note Added: 0003367
2010-04-13 19:42 thvaz Tag Attached: Not a bug
2010-04-13 19:43 thvaz Tag Attached: CLOSE THIS
2010-04-13 19:43 thvaz Tag Detached: Not a bug
2010-04-13 19:43 thvaz Tag Detached: CLOSE THIS
2010-04-13 19:43 thvaz Note Added: 0003368
2010-04-13 20:17 user6 Tag Attached: AWAITING UPDATE
2010-04-13 20:36 marcbyrne Note Added: 0003384
2010-04-13 20:43 GRead Note Added: 0003388
2010-04-13 20:48 user6 Relationship added related to 0000983
2010-04-14 09:18 Jumpp Note Added: 0003486
2010-04-14 09:19 Jumpp Note Edited: 0003486
2010-04-14 10:45 user6 Note Added: 0003510
2010-04-14 10:45 user6 Relationship deleted related to 0000983
2010-04-14 10:45 user6 Tag Detached: AWAITING UPDATE
2010-04-14 10:45 user6 Status new => resolved
2010-04-14 10:45 user6 Resolution open => no change required
2010-04-14 10:45 user6 Assigned To => user6
2010-06-09 06:46 Toady One Status resolved => closed
2014-10-24 06:44 user6 Relationship added duplicate of 0000983