View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001115 | Dwarf Fortress | Dwarf Mode -- Interface, Tasks | public | 2010-04-13 19:40 | 2014-10-24 06:44 |
Reporter | Jumpp | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | no change required | ||
Platform | PC | OS | Windows XP | ||
Product Version | 0.31.03 | ||||
Summary | 0001115: I can't make leather or steel high boots. Low are still available. | ||||
Description | Leather and Steel high boots are no longer available as production options at the leather works and the metalsmith's forge, respectively. | ||||
Steps To Reproduce | 'u' 'm' 'q' to add a new item to your build queue via the manager. Then type "boot". Observe that only low boots, not high boots, are options. | ||||
Additional Information | This is new as of .03. I was definitely able to make high boots in .02. | ||||
Tags | No tags attached. | ||||
duplicate of | 0000983 | resolved | High boots sometimes can't be made (when embarking over underground civs?) |
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High boots aren't in fashion in your civilization. It's a feature. |
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Wait. You were able to make high boots with this save in 31.02? So there is something wrong. |
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In my current fort, high boots are not available and are specifically considered foreign. In a previous fort in the same world they were available, but I was part of a different dwarven civ. I am quite confident that this is a feature. Some civs have certain items while others do not. |
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This is true, but the key question is whether this is a migrated save or not. If he could make high boots in a fort in .02, moved the save over, and could no longer make high boots in .03, something is wrong. If this is a new game in .03, everything is working as intended. |
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It is not a migrated save. In .02 games that were genned in .02, I was able to make high boots. In .03 games that were genned in .03, I was not able to make high boots. I mention that I was able to make high boots in .02 because programmers like information about exactly when problems surfaced. I'm reading that it's working as intended, and that's awesome. Glad to hear it. Never seen high boots as foreign before, but that seems like a reasonable explanation of what's going on. |
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Yeah, if you keep generating worlds in .03 you should get one where dwarves have high boots. |
Date Modified | Username | Field | Change |
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2010-04-13 19:40 | Jumpp | New Issue | |
2010-04-13 19:42 | thvaz | Note Added: 0003367 | |
2010-04-13 19:42 | thvaz | Tag Attached: Not a bug | |
2010-04-13 19:43 | thvaz | Tag Attached: CLOSE THIS | |
2010-04-13 19:43 | thvaz | Tag Detached: Not a bug | |
2010-04-13 19:43 | thvaz | Tag Detached: CLOSE THIS | |
2010-04-13 19:43 | thvaz | Note Added: 0003368 | |
2010-04-13 20:17 |
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Tag Attached: AWAITING UPDATE | |
2010-04-13 20:36 | marcbyrne | Note Added: 0003384 | |
2010-04-13 20:43 | GRead | Note Added: 0003388 | |
2010-04-13 20:48 |
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Relationship added | related to 0000983 |
2010-04-14 09:18 | Jumpp | Note Added: 0003486 | |
2010-04-14 09:19 | Jumpp | Note Edited: 0003486 | |
2010-04-14 10:45 |
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Note Added: 0003510 | |
2010-04-14 10:45 |
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Relationship deleted | related to 0000983 |
2010-04-14 10:45 |
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Tag Detached: AWAITING UPDATE | |
2010-04-14 10:45 |
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Status | new => resolved |
2010-04-14 10:45 |
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Resolution | open => no change required |
2010-04-14 10:45 |
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Assigned To | => user6 |
2010-06-09 06:46 | Toady One | Status | resolved => closed |
2014-10-24 06:44 |
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Relationship added | duplicate of 0000983 |