View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0011234 | Dwarf Fortress | Adventure Mode -- AI | public | 2020-01-29 13:26 | 2020-01-30 12:39 |
Reporter | noxiilarxene | Assigned To | Loci | ||
Priority | high | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | Linux | OS | Xubuntu | OS Version | 18.04 |
Product Version | 0.47.01 | ||||
Summary | 0011234: Player Does Not, In Fact, Control Every Action | ||||
Description | When creating an adventurer party, and you set your (c)ompanion's tactical s(E)ttings to "Player controls every action": They do not, in fact, control every action. My axedwarf companion, created via the adventure creation menu, went ahead and started wailing at a goblin despite me having her set to "Player controls every action" | ||||
Steps To Reproduce | 1. Create an adventuring party with at least 2 characters 2. Find combat 3. Make sure companions are set via c->E to "Player controls every action" 4. Watch as the companions do actions of their own, aggressive, accord. Might be related to pets doing similar, but without that available action? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-01-29 13:26 | noxiilarxene | New Issue | |
2020-01-30 06:50 | noxiilarxene | Note Added: 0039721 | |
2020-01-30 12:39 | Loci | Status | new => resolved |
2020-01-30 12:39 | Loci | Resolution | open => no change required |
2020-01-30 12:39 | Loci | Assigned To | => Loci |