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IDProjectCategoryView StatusLast Update
0011284Dwarf FortressDwarf Mode -- Idle Behaviorpublic2023-01-16 18:00
ReporterTalvieno Assigned ToLoci  
PrioritynormalSeverityminorReproducibilityrandom
Status acknowledgedResolutionopen 
PlatformPCOSWindowsOS Version10
Product Version0.47.01 
Summary0011284: Dwarves getting stuck in trees
DescriptionI don't know how to post to re-open a closed report, or I'd stick it in 0009252 - the original bug report for this issue.

Here, in the following save:
http://dffd.bay12games.com/file.php?id=14711

The affected dwarves (there are four!) are stuck in the center of the map, on the second Z-layer up, with [NO JOB] in yellow. One of them is dehydrated and hungry, and another has fallen asleep. I'm preparing to chop down his trees, which I've been loath to do because I wanted to keep them for gathering fruit. I'm not sure how they even got stuck there to begin with. I'd initially assumed it was "plant gathering" (three of them have that skill enabled), but the fourth one only has "Farming (fields)".
TagsNo tags attached.

Relationships

related to 0009252 resolvedToady One Dwarves get stuck in trees 
has duplicate 0011390 resolvedLoci Trapped on top of a tree 

Activities

PatrikLundell

2020-02-02 01:19

reporter   ~0039792

If you think you've got the time, building stairs is an alternative to chopping trees down.

Talvieno

2020-02-02 08:40

manager   ~0039798

Ah, thank you. That does seem to work. It won't stop new dwarves from getting stuck in other trees, though, I fear.

Loci

2020-02-02 18:31

viewer   ~0039812

The "fix" in 0009252 was a timer that causes stuck dwarves to (eventually) climb down. After loading your save, two of the stuck dwarves proceeded to climb down after a few days (including the dehydrated one). The other two remained stuck, presumably until their timers expired or their conditions worsened.

Have any of your stuck dwarves actually perished in a tree since v0.44.01?

Talvieno

2020-02-02 20:46

manager   ~0039819

Yes, had one die of dehydration earlier today. "Kalel", one of the dwarves in the save I uploaded. He climbed down, then climbed back up another tree and died.

Orkel

2020-02-20 14:23

reporter   ~0040146

Last edited: 2020-02-20 14:23

This happens to me with fruit gathering zones and stepladders. The stepladder behaviour glitches out, leaving the dwarves stuck in the trees dehydrating. Making the climb-down timer shorter is necessary I feel - and just fixing step ladders in general. Even if they don't die, being dehydrated still causes a bad thought.

anonymous

2023-01-04 03:28

viewer   ~0041611

test

anonymous

2023-01-04 03:34

viewer   ~0041612

Currently having lots of trouble dorfs getting stuck in trees, in particular military ones that supposed to go on a raid. Their pathfinding gets utterly borked - often times they even run into the exact opposite direction than everyone else from the other squads. It has nothing to do with the old stepladder problem. It seems like they go out of their way to climb up and stay there. It usually happens when I am already low on FPS ... and saving them usually happens around 5 FPS, because their pathfinding flips out even more.
I don't even use gathering zones or gathering at all in this fortress, because in those Sinister Marshes everything is already dead.
I've quit w/o saving multiple times by now, yet it keeps happening.

anonymous

2023-01-16 18:00

viewer   ~0041705

This hasn't happened to any *citizens* with me, but I've noticed merchants and their escorts will get spooked into trees by a passing aggressive animal, and they don't ever path down to exit the map. Cutting down the tree does get them down, but in a tall tree they can be injured by the fall. I've had one trader shatter his foot from the fall then hobble off the map in this way. I would like to be able to treat visiting merchants with more, uh... decorum.

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Issue History

Date Modified Username Field Change
2020-02-01 21:02 Talvieno New Issue
2020-02-02 01:19 PatrikLundell Note Added: 0039792
2020-02-02 08:40 Talvieno Note Added: 0039798
2020-02-02 18:31 Loci Note Added: 0039812
2020-02-02 18:31 Loci Assigned To => Loci
2020-02-02 18:31 Loci Status new => feedback
2020-02-02 18:31 Loci Relationship added related to 0009252
2020-02-02 20:46 Talvieno Note Added: 0039819
2020-02-02 20:46 Talvieno Status feedback => assigned
2020-02-19 19:08 Loci Relationship added has duplicate 0011390
2020-02-19 19:08 Loci Status assigned => acknowledged
2020-02-20 14:23 Orkel Note Added: 0040146
2020-02-20 14:23 Orkel Note Edited: 0040146
2023-01-04 03:28 anonymous Note Added: 0041611
2023-01-04 03:34 anonymous Note Added: 0041612
2023-01-16 18:00 anonymous Note Added: 0041705