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IDProjectCategoryView StatusLast Update
0011341Dwarf FortressAdventure Mode -- Character Creationpublic2020-02-09 13:12
Reporternoxiilarxene Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformLinuxOSXubuntuOS Version18.04
Product Version0.47.02 
Summary0011341: Adventurers Made At Player-Retired Fortress Are Always Atheist
DescriptionWhen creating a character, if you set their home town as a previously made fortress that you have retired, there is no religion or deity available for Beliefs. This will fail with any race in the civilization.
Steps To Reproduce0. Create a fortress
1. (Optional) - Dig out a temple and designate it for any deity or religion
2. Retire the fortress
3. Start making an adventurer and set their original home to be the now-retired fortress
4. Go to the Beliefs section, only available option is "None".
Additional InformationI'm guessing this bug is due to a lack of generated local population/religion information outside of world generation.

Save file provided here: http://dffd.bay12games.com/file.php?id=14765

Fortress in question is "Tinplait", where I had dug out a temple.
TagsNo tags attached.

Activities

Shonai_Dweller

2020-02-08 17:59

reporter   ~0039965

Does the religion have actual followers in your fortress?
Religious populations of sites are tracked now and it might be taking that into account when offering the available religions rather than the solely the presence of temple.

noxiilarxene

2020-02-08 19:24

reporter   ~0039966

The initial 7 dwarves start out with deities, so I should have been allowed to have at least the deities that the inital 7 started with

Shonai_Dweller

2020-02-08 22:25

reporter   ~0039969

Last edited: 2020-02-08 22:28

Adventurers are given the option of the religion of their home site. Where they were born and raised.

Fortress dwarves aren't at their home site, they're out in the wilderness, their religion comes from wherever they're from.

What is the actual population of the religion you made your temple dedicated to?

Also, do your priests and temple show up on the exported religious map from Legends mode? That's a good way to check if the game's ignoring player fortress religious followers.

noxiilarxene

2020-02-09 04:29

reporter   ~0039973

"Fortress dwarves aren't at their home site"!?! So I have to have a religious baby born at the fort before anything? X.X Idk what to do then because this seems pretty borked

Goblin Cookie

2020-02-09 04:38

reporter   ~0039974

It is not enough to have deities, you must have a organized religion in the site to choose a religion for your adventurer at present. I think that generic temples are still an option, you need to have a specific temple to a particular organized religion for adventurers to have beliefs.

noxiilarxene

2020-02-09 07:08

reporter   ~0039975

That can't be the case either, my adventurers in worldgen sites could choose deities that didn't have local organized religions.

noxiilarxene

2020-02-09 10:52

reporter   ~0039979

Last edited: 2020-02-09 10:53

So I played a new fort, Silveryhand, a bit. There is a temple as well as children having been born in the fortress. If you retire, then start an adventurer, still no religious beliefs.

EDIT: Link http://dffd.bay12games.com/file.php?id=14772

Talvieno

2020-02-09 12:36

manager   ~0039986

Last edited: 2020-02-09 12:37

Curious - was there a petition for the temple, or did you build it on your own initiative?

noxiilarxene

2020-02-09 13:12

reporter   ~0039987

Built on my own initiative, but I don't see why that would make a difference. I have many dwarves of many different faiths.

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Issue History

Date Modified Username Field Change
2020-02-08 16:40 noxiilarxene New Issue
2020-02-08 17:59 Shonai_Dweller Note Added: 0039965
2020-02-08 19:24 noxiilarxene Note Added: 0039966
2020-02-08 22:25 Shonai_Dweller Note Added: 0039969
2020-02-08 22:26 Shonai_Dweller Note Edited: 0039969
2020-02-08 22:28 Shonai_Dweller Note Edited: 0039969
2020-02-09 04:29 noxiilarxene Note Added: 0039973
2020-02-09 04:38 Goblin Cookie Note Added: 0039974
2020-02-09 07:08 noxiilarxene Note Added: 0039975
2020-02-09 10:52 noxiilarxene Note Added: 0039979
2020-02-09 10:53 noxiilarxene Note Edited: 0039979
2020-02-09 12:36 Talvieno Note Added: 0039986
2020-02-09 12:37 Talvieno Note Edited: 0039986
2020-02-09 13:12 noxiilarxene Note Added: 0039987