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IDProjectCategoryView StatusLast Update
0011384Dwarf FortressWorld Generation -- Generalpublic2020-02-20 11:09
ReporterGrimerX Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status newResolutionopen 
PlatformWindowsOS10OS Version10.0.18363.657
Product Version0.47.03 
Summary0011384: Vanilla worldgen crash
DescriptionVanilla worldgen crash. Happened since 47.01 - each bugfix release allows history to generate a bit more but I'm not making it to 500 years.

Steps To Reproduce[WORLD_GEN]
    [TITLE:REPRO]
    [DIM:129:129]
    [EMBARK_POINTS:1504]
    [END_YEAR:500]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:0]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:2]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:2]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:2]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:500]
    [MEGABEAST_CAP:27]
    [SEMIMEGABEAST_CAP:55]
    [TITAN_NUMBER:13]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:14]
    [BOGEYMAN_NUMBER:14]
    [NIGHTMARE_NUMBER:14]
    [VAMPIRE_NUMBER:14]
    [WEREBEAST_NUMBER:14]
    [WEREBEAST_ATTACK_TRIGGER:20:0:25000]
    [SECRET_NUMBER:28]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1] [ALLOW_DIVINATION:1] [ALLOW_DEMONIC_EXPERIMENTS:1] [ALLOW_NECROMANCER_EXPERIMENTS:1] [ALLOW_NECROMANCER_LIEUTENANTS:1] [ALLOW_NECROMANCER_GHOULS:1] [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:24]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:12]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:2080:1:1]
    [REGION_COUNTS:GLACIER:0:0:1]
    [REGION_COUNTS:TUNDRA:0:0:1]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1560]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]

*** STARTING NEW GAME ***
Generating world using parameter set REPRO
 Seed: A8m6sEq0us2SKmQ24eM6
 History Seed: qcgA6Sa4gc6uYmScQAiQ
 Name Seed: G8EcSQQGOaQeiiYGsUiu
 Creature Seed: W4iW6kkosai8AesMUMss


TagsNo tags attached.

Activities

Shonai_Dweller

2020-02-17 13:16

reporter   ~0040090

That particular error (along with PLAINS, EVIL and any other entities, but most often MOUNTAIN) occurs pretty often in the current version regardless of whether it crashes or not. Doesn't seem to be the actual cause.

GrimerX

2020-02-18 19:30

reporter   ~0040108

Ah, good to know. Mine definitely crashes every time - I can't make worlds beyond 0000230:0000400 years. Is there any more information I can gather?

Shonai_Dweller

2020-02-18 20:39

reporter   ~0040109

That should be enough to work with.

FantasticDorf

2020-02-19 03:22

reporter   ~0040110

Does MINING_DEEP_DISASTER revealed nations posess their own entity to reference or are they error-logged as MOUNTAIN as to mirror which entity they spawn inside? Since 47.02 they could only spawn within at minimum number of site types implied to have access to 'mines' in site building layout, with digging profession where the token is present according to Toady's comments.

(( http://www.bay12forums.com/smf/index.php?topic=175542.msg8087011#msg8087011 ))

Jooho Lee

2020-02-20 11:09

reporter   ~0040137

I wonder if analysing a world that DID generate completely without crashes would help - Yesterday I successfully generated a very long history world using create world now settings.

CREATE WORLD NOW = 4522344
 Seed: Vn0AeuweR6yRe5ZWcwxJ
 History Seed: NblKq8FIRUV9iUcHbdvO
 Name Seed: uwrw3HhO9AkUh4uubDTh
 Creature Seed: xnLZvPb8XcWacQbuUL8D

... should produce a world with very long history that also does not crash in worldgen.

Issue History

Date Modified Username Field Change
2020-02-17 11:41 GrimerX New Issue
2020-02-17 13:16 Shonai_Dweller Note Added: 0040090
2020-02-18 19:30 GrimerX Note Added: 0040108
2020-02-18 20:39 Shonai_Dweller Note Added: 0040109
2020-02-19 03:22 FantasticDorf Note Added: 0040110
2020-02-19 19:18 Loci Severity trivial => crash
2020-02-19 19:18 Loci Summary MOUNTAIN trying to generate musical form without speech or instruments => Vanilla worldgen crash
2020-02-20 11:09 Jooho Lee Note Added: 0040137