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Reporter | Totaku | Assigned To | user6 | |
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Priority | normal | Severity | minor | Reproducibility | always |
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Status | confirmed | Resolution | open | |
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Platform | Mac (used dream weaver emulator) | OS | Tiger | OS Version | 10.4.11 |
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Product Version | 0.31.03 | |
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Summary | 0001204: Blood flow in water stops at the waterfall and does not continue to travel down along the water's flow |
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Description | In the arena mode, I had places several carp in the water near the waterfall and then placed a dwarf as an opponent for the carp.
The Dwarf had decent fighting skills, including wrestling, striking, and dodging. He also was a skilled swimmer. When he attacked the carp, they eventually began to bleed overtime and when some of the blood reached the waterfall, the blood would stop there and stay right in that spot unless it managed to touch the wall. |
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Steps To Reproduce | In Arena mode, set up some carp near the waterfall south of the starting area as a team, then proceed to set up a dwarf as their opponent. Let them fight and watch the blood flow. If you get enough blood to flow to the water fall, you should be able to produce these results. |
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Additional Information | As of this point, I can only confirm this happens in Arena mode, but I believe this may also apply to DF mode and adventure mode. More testing will be needed. But I can at least confirm this happens in Arena mode. |
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Tags | No tags attached. |
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