View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0013096 | Dwarf Fortress | Technical -- Rendering | public | 2025-02-08 23:34 | 2025-02-12 15:35 |
| Reporter | Doorkeeper | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | 51.04 | ||||
| Summary | 0013096: Game does not properly update tile dimensions when BASIC_FONT and FONT/FULLFONT use different sized tilesets | ||||
| Description | Open init.txt, set BASIC_FONT to curses_640x300.png, set both FONT and FULLFONT to curses_800x600.png, then open the game. Title screen uses basic_font, so the tile dim is currently 8x12. Go to object testing arena. After the loading screen, the tileset will switch to curses_800x600, but the dim stays 8x12 until you resize the window or toggle windowed/fullscreen in video settings. Exiting back to the title menu will switch the tileset back to curses_640x300, but dim stays 10x12 until the the window size is updated again. Replace curses_800x600 with curses_square_16x16 for more dramatic effect. | ||||
| Tags | font, Rendering, resizing, tileset | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-02-08 23:34 | Doorkeeper | New Issue | |
| 2025-02-08 23:34 | Doorkeeper | Tag Attached: font | |
| 2025-02-08 23:34 | Doorkeeper | Tag Attached: Rendering | |
| 2025-02-08 23:34 | Doorkeeper | Tag Attached: resizing | |
| 2025-02-08 23:34 | Doorkeeper | Tag Attached: tileset | |
| 2025-02-12 15:35 | Doorkeeper | Note Added: 0042546 |