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IDProjectCategoryView StatusLast Update
0001448Dwarf FortressCreaturespublic2023-01-14 11:19
ReporterKhym Chanur Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Platformx86 (AMD Athlon 7550 Dual-Core)OSWineOS Version1.1.32
Product Version0.31.03 
Summary0001448: Cave floater skin is made from frozen cave floater juice
DescriptionIf you change the minimum UNDERGROUND_DEPTH for caver floaters to 1, then it's possible to find "frozen cave floater juice" under the "Leather" category when doing a "prepare carefully" embark.
TagsNo tags attached.

Relationships

related to 0004464 new 31.25 Cave blob leather items not hauled to stockpiles 
child of 0001556 new If a MATERIAL_REACTION_PRODUCT references a nonexistent mat in LOCAL_CREATURE_MAT, it silently picks another mat (no errorlog) 

Activities

user6

2010-04-23 00:16

  ~0004687

Last edited: 2010-04-23 00:16

Does it reproduce? Were you modding a world's raws post-generation?

Khym Chanur

2010-04-23 02:09

reporter   ~0004693

It reproduces occasionally with newly generated worlds from scratch (medium region), with the modification made to the global raws before world gen. It doesn't happen very often, though.

Also, the one time that I tried actually embarking when it was available, one of my dwarfs was wearing it, and it instantly dissolved into a cloud of juice vapor, which gave the dwarf and a horse fevers.

Khym Chanur

2010-04-23 02:11

reporter   ~0004694

Oh, also, I changed it so that every underground creature and plant starts at cavern depth 1, which might make a difference.

Granite26

2010-04-23 05:41

reporter   ~0004700

[USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]
    [TISSUE:GAS]
        [TISSUE_NAME:interior gas:NP]
        [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:POD_JUICE]
        [TISSUE_MAT_STATE:GAS]
        [MUSCULAR]
        [FUNCTIONAL]
        [STRUCTURAL]
        [RELATIVE_THICKNESS:10]
        [CONNECTS]
        [TISSUE_SHAPE:LAYER]
        [TISSUE_LEAKS]

Cave floaters have 'skin' made out off the gas that holds the creature together.

user6

2010-04-23 10:09

  ~0004728

^^^ That's not how those tags work (or are supposed to work, anyway). The TISSUE tag isn't subordinate to the USE_MATERIAL_TEMPLATE tag. They're only linked by TISSUE_MATERIAL, and in this case, TISSUE:GAS uses POD_JUICE while TISSUE:POD uses SKIN. So it's very weird for the leather to end up being made of pod juice.

Quietust

2011-04-07 09:56

reporter   ~0017161

Last edited: 2011-04-07 12:13

The problem is that cave floaters do not define a LEATHER material, so tanning a cave floater skin will yield a piece of "leather" made from the first defined material, which happens to be POD_JUICE.

user6

2011-04-07 11:54

  ~0017171

The problem is that cave floaters do not define a LEATHER material, so tanning a cave floater skin will yield a piece of "leather" made from the first defined material, which happens to be JUICE.

Good catch. That's 0001556.

anonymous

2023-01-14 11:19

viewer   ~0041691

This isn't a problem any more as cave floaters have skin, leather, and parchment.

Tested in 50.04b, you can butcher them and tan the skin.

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Issue History

Date Modified Username Field Change
2010-04-22 23:45 Khym Chanur New Issue
2010-04-23 00:16 user6 Note Added: 0004687
2010-04-23 00:16 user6 Note Edited: 0004687
2010-04-23 02:09 Khym Chanur Note Added: 0004693
2010-04-23 02:11 Khym Chanur Note Added: 0004694
2010-04-23 05:41 Granite26 Note Added: 0004700
2010-04-23 10:09 user6 Note Added: 0004728
2011-04-07 09:56 Quietust Note Added: 0017161
2011-04-07 11:43 user6 Relationship added related to 0004464
2011-04-07 11:54 user6 Note Added: 0017171
2011-04-07 11:54 user6 Relationship added child of 0001556
2011-04-07 12:13 Quietust Note Edited: 0017161
2023-01-14 11:19 anonymous Note Added: 0041691