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IDProjectCategoryView StatusLast Update
0004464Dwarf FortressDwarf Mode -- Itemspublic2023-01-14 11:22
Reporterhyndis Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
Status newResolutionopen 
OSWin7 64 
Summary0004464: 31.25 Cave blob leather items not hauled to stockpiles
DescriptionMy caverns are infested with cave blobs, so I set up some traps. Cave blobs keep wandering into the traps and the remains are butchered. The cave blob leather is usable like ordinary leather, and I made some quivers and also an artifact cave blob leather armor.

For some reason the items are not hauled to any stockpile, they're just sitting in the leather workshop.

The items are usable. My militia commander is happily wearing the cave blob leather armor, they just don't get hauled to any stockpile.
Steps To ReproduceFind cave blob.
Kill cave blob.
Make cave blob leather item at a leather workshop.
Tags0.31.25, leather, stockpile

Relationships

related to 0001448 new Cave floater skin is made from frozen cave floater juice 
child of 0001556 new If a MATERIAL_REACTION_PRODUCT references a nonexistent mat in LOCAL_CREATURE_MAT, it silently picks another mat (no errorlog) 

Activities

hyndis

2011-04-07 06:31

reporter   ~0017155

Hmm, interesting. Cave blob leather items also cannot be decorated with images. They can be used, just not hauled anywhere or decorated with any cloth/leather images.

The llama leather quivers are decorated without any issue, just not the ones made with cave blob leather.

Quietust

2011-04-07 09:50

reporter   ~0017160

Last edited: 2011-04-07 10:00

Cave blobs do not define a LEATHER material, so the tanning reaction is producing "leather" objects which are made of the first material defined for cave blobs - SKIN. Since the material lacks the [LEATHER] token, it doesn't get considered for stockpiling and it doesn't accept decorations properly.

Adding "[USE_MATERIAL_TEMPLATE:LEATHER:LEATHER_TEMPLATE]" will probably fix this for future worlds (and possibly skins acquird from future cave blobs), but not existing items.

Quietust

2011-04-07 09:57

reporter   ~0017162

Cave floaters also seem to be affected by this, making this likely related to (or even a duplicate of) 0001448.

Mussels, oysters, and fluffy wamblers also have skin but no leather, but they're also vermin so this is probably never an issue.

anonymous

2023-01-14 11:22

viewer   ~0041692

I haven't tested it, but this is unlikely to be an issue any more. They now have leather and parchment definitions.

Just tested it for cave floaters (bug 0001448) and they work fine now.

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Issue History

Date Modified Username Field Change
2011-04-07 06:18 hyndis New Issue
2011-04-07 06:31 hyndis Note Added: 0017155
2011-04-07 09:43 hyndis Tag Attached: 0.31.25
2011-04-07 09:43 hyndis Tag Attached: leather
2011-04-07 09:43 hyndis Tag Attached: stockpile
2011-04-07 09:50 Quietust Note Added: 0017160
2011-04-07 09:57 Quietust Note Added: 0017162
2011-04-07 10:00 Quietust Note Edited: 0017160
2011-04-07 11:43 user6 Relationship added related to 0001448
2011-04-07 11:55 user6 Relationship added child of 0001556
2023-01-14 11:22 anonymous Note Added: 0041692