View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0001936 | Dwarf Fortress | Dwarf Mode -- Jobs, Designations | public | 2010-05-17 22:18 | 2014-01-27 14:02 | 
| Reporter | JeffGroves | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always | 
| Status | resolved | Resolution | no change required | ||
| Product Version | 0.31.04 | ||||
| Summary | 0001936: Dig Designation under Channel removing Ramp | ||||
| Description | If I set a dig designation below a channel designation, the channel will process first, then the dig designation below it turns into a Remove Ramp designation. | ||||
| Steps To Reproduce | 1. Set a channel designation on a tile. 2. Set a dig designation on the tile just below it. 3. Watch as your miner digs the channel, then removes the ramp, trapping himself to die of dehydration.  | ||||
| Tags | channel, Intentional/Expected?, ramp | ||||
| 
		 | 
	
	Channeling doesn't work like it used to -- it produces ramps now.  See this discussion for more info: http://www.bay12forums.com/smf/index.php?topic=52685.0 In that light, I'm not sure this is a bug. What would the expected behavior be, in your opinion?  | 
| 
		 | 
	
	I know it does. I expect channeling to make ramps. It still does, but the mine designation below it turning into a remove ramp designation throws me for a loop. I was using it to mark what areas would be channeled to on the level below; ironically, it was to avoid channeling down 2 tiles in a row & thus trapping my dwarves. I expected the Mine designation for that tile to be canceled since it was open (you can travel through it even though it has a ramp). I did -not- expect it to turn into a Remove Ramp designation. I don't know -why- it turned into a Remove Ramp designation. I still need a way to tell where the channeling goes on the level below, though. Hmm... How about this? 1. Dig designation for a tile is just canceled if that tile becomes open, either from a Channel or a Dig Upward Ramp. 2. In Designation mode, also mark the tiles affected by a Channel or Dig Upward Ramp designation as predicted designations. Qualities of predicted designations: -Predicted designations have a different color scheme than actual designations. -They can't be erased unless their parent designation is erased. -Actual designations can overlap them (so you can have a Channel below a Channel). For example: -Channel: The tile 1 Z-level below a Channel designation will show a predicted Upward Ramp in Designation mode. -Dig Upward Ramp: The tile 1 Z-level above a Dig Upward Ramp designation will show a predicted Downward Ramp. This would help players plan complex ramps & ponds, IMO.  | 
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2010-05-17 22:18 | JeffGroves | New Issue | |
| 2010-05-18 00:01 | JeffGroves | Tag Attached: channel | |
| 2010-05-18 00:01 | JeffGroves | Tag Attached: ramp | |
| 2010-05-18 04:53 | Logical2u | Relationship added | has duplicate 0001935 | 
| 2010-05-18 21:52 | 
					 | 
				Note Added: 0006996 | |
| 2010-05-19 01:14 | JeffGroves | Note Added: 0007006 | |
| 2010-05-19 01:58 | 
					 | 
				Tag Attached: Intentional? | |
| 2010-07-12 12:03 | 
					 | 
				Tag Renamed | Intentional? => Intentional/Expected? | 
| 2014-01-27 14:02 | 
					 | 
				Status | new => resolved | 
| 2014-01-27 14:02 | 
					 | 
				Resolution | open => no change required | 
| 2014-01-27 14:02 | 
					 | 
				Assigned To | => user6 |