View Issue Details

IDProjectCategoryView StatusLast Update
0000194Dwarf FortressDwarf Mode -- Jobs, Healthcarepublic2011-08-07 14:49
Reportergaranis Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Fixed in Version0.31.22 
Summary0000194: Hospital does not stock plaster powder, and doctors won't use stockpiled plaster to set bones
DescriptionI have plenty of chests and bags in the hospital, and the hospital zone is set to keep 5 units of plaster powder in stock, however the plaster powder I have produced is being stored in furniture stockpiles.

I also have not seen plaster used yet, but I'll keep trying.
Steps To ReproduceCreate a hospital zone and use a kiln to make plaster powder. Set the hospital zone to store plaster powder and make sure there are bags and chests constructed in the zone.
Tagsgypsum powder, healthcare, hospital, plaster cast, plaster powder

Relationships

related to 0004183 new No way to prevent plaster powder bags from being stored in furniture stockpiles 
has duplicate 0001422 closeduser6 Hospitals overstock until container space is completely filled, they do not stock plaster. 
related to 0002627 resolvedToady One Dwarves cannot collect water for "Apply cast" job 

Activities

Drone

2010-04-03 11:37

reporter   ~0000602

I can confirm this, I have tried with ultra specific plaster stockpiles in the hospital, bags, rock coffers, cabinets, and dumping the plaster powder in the hospital area and deforbiding it. None of these will get the dwarfs to accept that the hospital is stocking plaster or collect plaster to stock it.

Another

2010-04-05 10:53

reporter   ~0001117

In the same spirit as soap glob -> soap bar fix, I tried to make plaster bars custom reaction. No luck with most of the methods described above.

JimboOmega

2010-04-07 08:14

reporter   ~0001744

I can confirm it too - putting bags in the hospital, making plaster... something's wrong.

Omnius

2010-04-09 14:56

reporter   ~0002429

Last edited: 2010-04-09 14:56

I tried the gypsum bar thing too, but that didn't help. The dwarfs are seeing the powder, but don't store it. I'm wondering if the powder exceeds the storage capacity of the containers, as one crutch in a chest will fill it, so the powder and bag might be too large.

Jiri Petru

2010-04-09 15:46

reporter   ~0002443

An irrelevant side note: I'm sure one crutch doesn't fill a chest completely. Right now I have a chest with a crutch, 2 splints and a thread.

Orkel2

2010-04-13 05:48

reporter   ~0003235

I can confirm this aswell.

RiceMunk

2010-04-14 00:21

reporter   ~0003421

Last edited: 2010-04-14 05:44

Confirming this. Also on a related note, I noticed something similar with the barracks' stocking of stuff:

The dwarves assigned to barracks seem to actually put their things in the armor stands, chests etc. in the barracks but only if there's no stockpiles associated with the items being put into the barracks. After I placed a stockpile for armor into my fort, a few dwarves suddenly rushed into my barracks to loot it's armor stand of the stuff my axedwarf had put there.

Might there be something similar going on in here as well? Which of the stockpiles is the plaster powder placed into? Disabling plaster stockpiling might make the dwarves take the powder into the hospital instead. Maybe. Can't check this myself currently since I abandoned the plaster powder- stocked fort of mine a while ago.

freeklace

2010-04-14 17:10

reporter   ~0003580

It seems to be the same with crutches... 65 in stock yet 0/5 in the hospital zone...(I have plenty of containers and a crutch specific stockpile in the hospital)...

slink

2010-04-14 20:59

reporter   ~0003616

Last edited: 2010-04-14 21:02

I have got everything to be stored in the hospital except the gypsum plaster which I purchased from the Dwarven caravan. Oddly, the purchased bag of 10 Gypsum Plaster was stored in a furniture pile. It is a pile with Sand Bags turned off. There is an entry under Stone for Gypsum Plaster but I don't know if that is the powder or the cast plaster. At any rate, it looks as if the game thinks a bag of Gypsum Plaster sold as a powder is actually a piece of furniture, e.g. a kind of bag vs a bag of some kind of stuff. I can't build that bag from the build menu, however.

Should one even be able to store a bag inside a "container", given that a bag is classed as a "container" along with coffers?

It required 7 stone coffers to contain all the rest of the hospital supplies. An initial overfill on thread and cloth was due to placing four coffers at once and having too many Dwarves rush over with supplies. When I removed one chest which contained cloth and thread, they adjusted the supplies to the correct level. After that, I added one chest at a time until I had everything but the Gypsum stored. An 8th chest is empty.

HeliumFreak

2010-04-16 02:40

reporter   ~0003821

Confirming also. Ive even tryed to create a gypsum stock pile inside the hospital zone, which worked fine. However the hospital zone still didnt recognize the gypsum was even there.

crossmr

2010-04-29 01:46

reporter   ~0005647

I also have this problem.
I've got 4 or 5 bags sitting in the stock pile and a dwarf with a broken foot and 3 bored doctors. They won't use it to fix him, so he seems to be eternally stuck in bed. At least they're feeding him.

Dekon

2010-05-03 10:11

reporter   ~0006007

Same problem.

I would say Crossmr makes a good point, except that I've seen hospital dwarves take thread/cloth from other stockpiles when the hospital didn't stock it. I don't think it's -necessary- for a hospital to have something in stock in order for it to be used - hospital dwarves will take from elsewhere.

I honestly think bone setting is just a bit broken right now, and doesn't get done. I had a couple hospital dwarves that were stuck for years with broken bones that never healed.

EvilTwin

2010-06-04 14:52

reporter   ~0007680

Last edited: 2010-06-04 14:53

"I don't think it's -necessary- for a hospital to have something in stock in order for it to be used - hospital dwarves will take from elsewhere."

Confirmed, I have seen my Chief medical dwarf hauling thread and cloth directly into the patient's wounds, while there are no containers in my hospital zone or elsewhere (fresh fort).

Cespinarve

2010-06-10 22:49

reporter   ~0008118

Confirmed. Plenty of plaster, none moved into the ward.

Deimos56

2010-06-14 20:36

reporter   ~0008453

If it helps at all, plaster appears to count as a rock. Ignoring the fact it's in a container by default, stone doesn't generally get put into a container. Perhaps if stone is changed from this behavior (read: mine carts and stuff), or plaster stops being a stone, this oddity will cease.

user11

2010-06-20 18:12

  ~0008820

In my current fortress, 0.31.08, doctors are using PURCHASED plaster and successfully setting bones, but will not use plaster I created in the fort.

Jh00

2010-07-04 15:10

reporter   ~0009627

In my current fortress, 0.31.08, I bought lots of Plaster from the merchant, but dwarves didn't even move them to the hospital (even though I had a whole lot of unused bags and coffers built in the hospital).

Chattox

2010-07-04 15:11

reporter   ~0009628

I can confirm this, however my plaster seemingly disappears as soon as it's made, I can't find it anywhere. It's in none of my stockpiles and I can't zoom to it on the stocks screen but it's definately around somewhere. Not being used on my wounded yet though. Has anyone tried out Deimos58's theory about it being stone?

prios

2010-07-15 16:10

reporter   ~0010381

Actually, it appears that medical dwarves don't need plaster at all (31.10) when setting bones.
I got one of my dwarves injured (*whistles innocently*) shortly after embark; he needed, among other things, bone setting. There was no gypsum powder in the wagon, but the doctor dwarf didn't care: he simply walked over to the patient empty-handed when it was time for the "set bone" job and completed the procedure without a hitch. (I checked both the doctor's and patient's inventory for any sign of gypsum or cast while this was going on, and saw nothing.)

Chattox

2010-07-16 05:22

reporter   ~0010412

I had the same thing, though I had a fully stocked hospital with splints, crutches and gypsum (wasn't in the hospital but I had some in the fortress) and Urist McHouse set the bone without a problem, and then went and got some powder and put him in a cast. He put 2 casts on him (one on his leg and one on his arm, he fell down a shaft.) and all seemed well. However, shortly after the injured miner got up and started walking around on his cast without any crutches (despite me having some) causing him to go faint and gain the 'pain' status. A couple of months later, he had the casts off and was fine and working in the mines again.

That was the only injury I had in that fortress that required a cast, so I don't know if the problem has been fixed or if that was an isolated incident. I shall be making a new fortress and trying it again (sorry miners :P).

smjjames

2010-07-16 06:12

reporter   ~0010413

Last edited: 2010-07-16 06:12

I guess that miner decided he was too macho for crutches and decided to tough it out.

Jh00

2010-07-29 06:08

reporter   ~0011240

Last edited: 2010-07-29 06:08

As of 0.31.12 (fresh world), gypsum powder was still not being transfered to my hospital, nor being used by the doctor.

JimboOmega

2010-07-29 09:05

reporter   ~0011251

By the way - setting of bones is a different task from applying cast (immobilization in dwarf terms), so the verbage in this is not technically correct. (As far as I can tell - I've seen dwarves "set bone" correctly, but "apply cast" is almost hopeless)

user11

2010-08-19 01:07

  ~0011909

Just to back up my previous statement that is seems purchased powder is being used (this fortress was generated in 31.12):

http://i881.photobucket.com/albums/ac11/Mondoshawan/gypsumplastercastapplied.jpg

user11

2010-08-27 02:32

  ~0012142

Last edited: 2010-08-27 02:34

In another follow-up, I made certain to only produce plaster in this fort and not buy any. The doctors successfully used the plaster to make casts.

Can anyone provide information or saves showing that purchased or produced plaster is never used?

If you can, let's try to zero in on what I'm doing vs. what you're doing.

Also, I must note that it is still never stored in the hospital.

finesse

2010-09-02 22:49

reporter   ~0012369

I assume a water source, maybe even a well is required for a cast? I've seen some of my Docs get stuck at wells when they were applying a cast. It was a while ago though, so maybe they were doing something else.

kwieland

2010-09-14 09:40

reporter   ~0012634

I have a fortress where I've never made plaster, only traded for it. I have seen the plaster used (as in, I've seen dwarfs with casts on). I recently got the "Apply cast" bug. Unfortunately, forbidding the plaster didn't work for me, the dwarf would still go grab the bucket and wait by the well. I finally had to forbid all the buckets (sorry thirsty dwarfs) until splints were used to immobilize the dwarfs. Then unforbid the buckets.

Quietust

2010-09-14 12:05

reporter   ~0012637

The only problem with using plaster is 0002627 - if you can get your bone setter to pick up a bucket that already contains water, everything will work fine. It doesn't matter if the plaster is produced locally or imported.

GauHelldragon

2010-09-17 08:29

reporter   ~0012752

I'm using version 13, and I can successfully make gypsum powder ( through the manager screen ). It isn't stocked, however doctors will use it to make casts.

Schmloks

2010-10-19 16:23

reporter   ~0013416

Last edited: 2010-10-19 22:56

.16, plaster is used to make casts. Not stocked though. So don't burrow restrict the hospital unless plaster is in it.

The hospital zone still MASSIVELY overstocks cloth and thread until it is full. Leaving no room for splints, crutches, and soap.

Then when done with the cloth/thread, the doctors HAVE to deposit the item in a stockpile and not the zone(may have been refilled while holding it), or else they will stand and spam job cancels if burrowed.

Videospirit

2010-12-11 17:01

reporter   ~0014545

Dwarves do not use plaster to set bones, they use it for immobilization, in preference to splints too.

Dwarves just set the bones with their bare hands, or during surgery if it's a particularly bad break.

Issue History

Date Modified Username Field Change
2010-04-02 16:15 garanis New Issue
2010-04-02 18:39 Todestool Tag Attached: hospital
2010-04-03 11:37 Drone Note Added: 0000602
2010-04-03 11:49 Aquillion Tag Attached: healthcare
2010-04-03 11:49 Aquillion Tag Attached: gypsum powder
2010-04-03 11:49 Aquillion Tag Attached: plaster powder
2010-04-05 10:53 Another Note Added: 0001117
2010-04-07 08:14 JimboOmega Note Added: 0001744
2010-04-09 14:56 Omnius Note Added: 0002429
2010-04-09 14:56 Omnius Note Edited: 0002429
2010-04-09 15:36 user6 Sticky Issue No => Yes
2010-04-09 15:46 Jiri Petru Note Added: 0002443
2010-04-13 05:48 Orkel2 Note Added: 0003235
2010-04-14 00:21 RiceMunk Note Added: 0003421
2010-04-14 05:44 RiceMunk Note Edited: 0003421
2010-04-14 17:10 freeklace Note Added: 0003580
2010-04-14 20:59 slink Note Added: 0003616
2010-04-14 21:02 slink Note Edited: 0003616
2010-04-16 02:40 HeliumFreak Note Added: 0003821
2010-04-22 00:30 user6 Relationship added has duplicate 0001422
2010-04-29 01:46 crossmr Note Added: 0005647
2010-04-29 13:20 user6 Category General => Dwarf Mode -- Jobs, Healthcare
2010-05-03 10:11 Dekon Note Added: 0006007
2010-06-04 14:52 EvilTwin Note Added: 0007680
2010-06-04 14:53 EvilTwin Note Edited: 0007680
2010-06-04 15:00 user6 Summary Hospital does not stock plaster powder. => Hospital does not stock plaster powder, and doctors won't use stockpiled plaster to set bones
2010-06-10 22:49 Cespinarve Note Added: 0008118
2010-06-14 20:36 Deimos56 Note Added: 0008453
2010-06-20 18:12 user11 Note Added: 0008820
2010-07-02 08:40 toybasher Tag Attached: plaster cast
2010-07-04 15:10 Jh00 Note Added: 0009627
2010-07-04 15:11 Chattox Note Added: 0009628
2010-07-11 10:26 user6 Relationship added related to 0002627
2010-07-15 16:10 prios Note Added: 0010381
2010-07-16 05:22 Chattox Note Added: 0010412
2010-07-16 06:12 smjjames Note Added: 0010413
2010-07-16 06:12 smjjames Note Edited: 0010413
2010-07-29 06:08 Jh00 Note Added: 0011240
2010-07-29 06:08 Jh00 Note Edited: 0011240
2010-07-29 09:05 JimboOmega Note Added: 0011251
2010-08-19 01:07 user11 Note Added: 0011909
2010-08-27 02:32 user11 Note Added: 0012142
2010-08-27 02:34 user11 Note Edited: 0012142
2010-09-02 22:49 finesse Note Added: 0012369
2010-09-14 09:40 kwieland Note Added: 0012634
2010-09-14 12:05 Quietust Note Added: 0012637
2010-09-17 08:29 GauHelldragon Note Added: 0012752
2010-10-19 16:23 Schmloks Note Added: 0013416
2010-10-19 16:24 Schmloks Note Edited: 0013416
2010-10-19 22:56 Schmloks Note Edited: 0013416
2010-12-11 17:01 Videospirit Note Added: 0014545
2011-03-10 10:18 user6 Relationship added related to 0004183
2011-03-13 05:35 Toady One Status new => resolved
2011-03-13 05:35 Toady One Fixed in Version => 0.31.22
2011-03-13 05:35 Toady One Resolution open => fixed
2011-03-13 05:35 Toady One Assigned To => Toady One
2011-03-14 09:53 user6 Sticky Issue Yes => No