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IDProjectCategoryView StatusLast Update
0002221Dwarf FortressItemspublic2011-03-13 05:27
ReporterChickenLips Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
PlatformAMDOSWindowsOS VersionXP
Product Version0.31.05 
Fixed in Version0.31.11 
Summary0002221: No-material flasks don't go in Finished Goods stockpiles
DescriptionI've looked over the other reports, and it's clear that flasks are bugged overall, but though this is *probably* an outgrowth of the same problem, I thought I'd report it from the stockpile angle I'm seeing on the off-chance it's a separate issue.

Simply, Flasks are not going to Finished Goods stockpiles. Flasks made at the Leather Works stay there, despite my making a stockpile specifically for flasks.
Steps To Reproduce1. Make leather water skin at Leather Works.
2. Set up a Finished Good stockpile set only to flasks, with all other options permitted.
Additional Information(Apologies for the duplicative report if this *was* covered in one of the other reports on the flask problem and I missed it.)
TagsNo tags attached.

Relationships

related to 0000221 resolvedToady One Making leather waterskins actually produces no-material flasks 
child of 0000157 resolvedToady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 

Activities

zergl

2010-06-08 16:05

reporter   ~0007961

I guess this has to do with the bugged Leatherwork flasks being made of no material and stockpiles accepting goods on an opt-in basis (deny everything and override with what's allowed) lacking a catch all "Accept any material" that would allow material-less items.

I'd guess this should be classified as related to or a child of the other issues, but I wouldn't call it a duplicate.

Issue History

Date Modified Username Field Change
2010-06-08 15:08 ChickenLips New Issue
2010-06-08 16:05 zergl Note Added: 0007961
2010-06-08 16:12 user6 Relationship added related to 0000221
2010-07-26 05:53 user6 Summary Flasks not going to Finished Goods stockpiles => No-material flasks don't go in Finished Goods stockpiles
2010-07-26 05:53 user6 Relationship added child of 0000157
2011-03-13 05:27 Toady One Status new => resolved
2011-03-13 05:27 Toady One Fixed in Version => 0.31.11
2011-03-13 05:27 Toady One Resolution open => fixed
2011-03-13 05:27 Toady One Assigned To => Toady One