View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002221 | Dwarf Fortress | Items | public | 2010-06-08 15:08 | 2011-03-13 05:27 |
| Reporter | ChickenLips | Assigned To | Toady One | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | AMD | OS | Windows | OS Version | XP |
| Product Version | 0.31.05 | ||||
| Fixed in Version | 0.31.11 | ||||
| Summary | 0002221: No-material flasks don't go in Finished Goods stockpiles | ||||
| Description | I've looked over the other reports, and it's clear that flasks are bugged overall, but though this is *probably* an outgrowth of the same problem, I thought I'd report it from the stockpile angle I'm seeing on the off-chance it's a separate issue. Simply, Flasks are not going to Finished Goods stockpiles. Flasks made at the Leather Works stay there, despite my making a stockpile specifically for flasks. | ||||
| Steps To Reproduce | 1. Make leather water skin at Leather Works. 2. Set up a Finished Good stockpile set only to flasks, with all other options permitted. | ||||
| Additional Information | (Apologies for the duplicative report if this *was* covered in one of the other reports on the flask problem and I missed it.) | ||||
| Tags | No tags attached. | ||||
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I guess this has to do with the bugged Leatherwork flasks being made of no material and stockpiles accepting goods on an opt-in basis (deny everything and override with what's allowed) lacking a catch all "Accept any material" that would allow material-less items. I'd guess this should be classified as related to or a child of the other issues, but I wouldn't call it a duplicate. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-06-08 15:08 | ChickenLips | New Issue | |
| 2010-06-08 16:05 | zergl | Note Added: 0007961 | |
| 2010-06-08 16:12 |
|
Relationship added | related to 0000221 |
| 2010-07-26 05:53 |
|
Summary | Flasks not going to Finished Goods stockpiles => No-material flasks don't go in Finished Goods stockpiles |
| 2010-07-26 05:53 |
|
Relationship added | child of 0000157 |
| 2011-03-13 05:27 | Toady One | Status | new => resolved |
| 2011-03-13 05:27 | Toady One | Fixed in Version | => 0.31.11 |
| 2011-03-13 05:27 | Toady One | Resolution | open => fixed |
| 2011-03-13 05:27 | Toady One | Assigned To | => Toady One |