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IDProjectCategoryView StatusLast Update
0000254Dwarf FortressDwarf Mode -- Stockpilespublic2011-03-09 04:10
ReporterKhym Chanur Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Platformx86 (AMD Athlon 7550 Dual-Core)OSWineOS Version1.1.32
Fixed in Version0.31.22 
Summary0000254: Food stockpiles accept trees/wood
DescriptionTrees are listed under the "Plants" subsection of the Food stockpile settings.

A variation on bug 0000015.
TagsNo tags attached.

Relationships

parent of 0000475 resolvedToady One Custom Food -> Plants stockpile has invisible item, because "plump helmet man tissue" uses creature name instead of plant name 
child of 0000157 resolvedToady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 

Activities

Quietust

2011-02-27 19:29

reporter   ~0015554

This is because the Plants subsection lists all materials that have the [STRUCTURAL_PLANT_MAT] token, which includes all trees (and also plump helmet men, which manifests as an invisible entry at the bottom of the list) due to them all using STRUCTURAL_PLANT_TEMPLATE. Removing this token from STRUCTURAL_PLANT_TEMPLATE and then adding it to each plant's STRUCTURAL material seems to fix this behavior, though it may have other side effects.

Issue History

Date Modified Username Field Change
2010-04-03 01:51 Khym Chanur New Issue
2010-04-28 14:10 user6 Category General => Dwarf Mode -- Stockpiles
2010-07-13 08:42 user6 Relationship added related to 0000015
2010-07-13 08:43 user6 Relationship added child of 0000157
2010-07-13 08:43 user6 Relationship deleted related to 0000015
2011-02-27 19:29 Quietust Note Added: 0015554
2011-02-27 19:36 user6 Relationship added related to 0000475
2011-02-27 20:03 user11 Relationship replaced parent of 0000475
2011-03-09 04:10 Toady One Status new => resolved
2011-03-09 04:10 Toady One Fixed in Version => 0.31.22
2011-03-09 04:10 Toady One Resolution open => fixed
2011-03-09 04:10 Toady One Assigned To => Toady One