View Issue Details

IDProjectCategoryView StatusLast Update
0002840Dwarf FortressDwarf Mode -- Militarypublic2011-03-09 11:55
ReporterOzoneGrif Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.31.12 
Fixed in Version0.31.22 
Summary0002840: Marksdwarves use wrong bolts when training
DescriptionMy squad is configured to use Bone Bolts for Combat and Training, and Copper Bolts for Combat only.

If a Marksdwarf has Bone and Copper bolts in his quiver, he will use Copper bolts for Training (he should have used the Bone bolts).
Steps To Reproduceset ammunition to :
- Copper Bolts for "C"
- Bone Bolts for "CT"

give Bone and Copper bolts to your Marksdwarf, he must have both in his quiver.
order him to train on a range.

He will use the Copper bolts.
Tagsammunition, military screen

Relationships

has duplicate 0003489 resolvedLogical2u when assigned training bolts run out, marksdwarves will continue to train with combat-only bolts 
has duplicate 0003684 resolvedLogical2u Marksdwarves will use combat ammo for training 
has duplicate 0002961 resolveduser6 Ranged problems with ammonition 
child of 0001374 new If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs 

Activities

user6

2010-07-25 18:46

  ~0011043

In case there's something special about your fortress that allows this to happen, it would be helpful to upload a save to http://dffd.wimbli.com/

HebaruSan

2010-07-25 19:01

reporter   ~0011045

I saw it happening in this map, already posted for a different bug:
http://dffd.wimbli.com/file.php?id=2802

Orkel2

2010-07-27 11:25

reporter   ~0011164

This happens to me in every fort. It's very annoying to see them shoot off my precious steel bolts at archery ranges even when I've set them to be combat only. So I'm forced to use only bone at all times, and only add steel bolts when the dwarf is needed in a combat situation.

Rafal99

2010-07-27 15:56

reporter   ~0011172

Happened to me too. They had metal bolts for combat and wooden bolts for training. A dwarf had both iron and wooden bolts in quiver, but was shooting the iron bolts at archery range. Removing metal bolts from ammo designation in military screen didn't help, they still had metal botls in quiver and were shooting them. Finally I forbidden or dumped all metal bolts to prevent wasting and it works so far.

Thratur

2010-07-31 00:52

reporter   ~0011313

Last edited: 2010-07-31 01:38

I have the same problem and I'm crying everytime my steel arrows are wasted like that :(

eatatree

2010-08-04 17:18

reporter   ~0011503

This is happening to me consistently. Makes it hard to keep ammo in stock.

ma88hew

2010-08-09 17:25

reporter   ~0011676

Me too.

Metal bolts: C
Wood Bolts: T

Makes them use metal bolts at the range. However,

Metal bolts: T
Wood Bolts: C

made them use wooden bolts at the range, opposite what should happen.

I'm using the MixMod, if that matters.

Ghoulz

2010-08-10 18:36

reporter   ~0011706

Happens to me as well, if the ammunition designations worked correctly then things would be so much easier and simpler, but unfortunately it appears to be currently bugged.

Moonshine Fox

2010-09-07 01:30

reporter   ~0012464

ma88hew: Does that mean that ammo designations DO work, only they are mirrored? Can you confirm?

ma88hew

2010-09-15 16:12

reporter   ~0012669

Moonshine Fox: Not really. I never saw them use anything else than what they used at the range. They would just walk into battle with the wooden bolts and get slaughtered. Maybe the dwarves are only using combat bolts.

d64

2010-10-10 01:54

reporter   ~0013290

Reproduces here as well. One of the most annoying bugs in 31.16.

Narmio

2010-10-11 21:09

reporter   ~0013332

Seems to reproduce everywhere. Could this be related to places to store equipment in their archery range/barracks? Training weapons/combat weapons for melee dwarves are fiddly depending on available weapon racks, so perhaps there needs to be some place to store bolts at the range? What would that use? A weapon rack? A chest? I shall experiment.

Also, confirming that this is one of my big Rage Bugs with 31.16: Soap cancellations, fishless caverns, missing boots, dopey marksdwarves. If those get fixed soon, fort mode will be awesome.

Orkel2

2010-11-20 14:31

reporter   ~0014063

This is annoying. The "Use in combat" and "Use in training" commands do not work at ALL, and whatever you set them to, they will always waste them on training unless you disable the archery targets.

novaalpha

2010-12-04 23:46

reporter   ~0014411

still in .18

Naros

2011-02-08 12:51

reporter   ~0015065

Is there a tag, or should we make a tag that suggests that a certain bug should be added to the next batch of bug fixes?

Because this seems like an easy to fix bug, but bothering Toady about it by email seems a bit counterproductive.

Issue History

Date Modified Username Field Change
2010-07-25 18:34 OzoneGrif New Issue
2010-07-25 18:46 user6 Relationship added child of 0000535
2010-07-25 18:46 user6 Note Added: 0011043
2010-07-25 19:01 HebaruSan Note Added: 0011045
2010-07-27 11:25 Orkel2 Note Added: 0011164
2010-07-27 15:56 Rafal99 Note Added: 0011172
2010-07-31 00:52 Thratur Note Added: 0011313
2010-07-31 00:54 Thratur Note Edited: 0011313
2010-07-31 01:38 Thratur Note Edited: 0011313
2010-08-04 17:18 eatatree Note Added: 0011503
2010-08-09 17:25 ma88hew Note Added: 0011676
2010-08-10 18:36 Ghoulz Note Added: 0011706
2010-08-10 18:36 Ghoulz Tag Attached: ammunition
2010-08-10 18:37 Ghoulz Tag Attached: military screen
2010-09-07 01:30 Moonshine Fox Note Added: 0012464
2010-09-15 16:12 ma88hew Note Added: 0012669
2010-10-10 01:54 d64 Note Added: 0013290
2010-10-11 21:09 Narmio Note Added: 0013332
2010-10-31 19:45 Logical2u Relationship added has duplicate 0003489
2010-11-20 06:32 Logical2u Relationship added has duplicate 0003684
2010-11-20 14:31 Orkel2 Note Added: 0014063
2010-12-04 23:46 novaalpha Note Added: 0014411
2011-02-08 12:51 Naros Note Added: 0015065
2011-02-28 20:58 user6 Relationship added child of 0001374
2011-02-28 20:58 user6 Relationship deleted child of 0001374
2011-02-28 20:58 user6 Relationship added child of 0001374
2011-02-28 20:58 user6 Relationship deleted child of 0000535
2011-02-28 21:01 user6 Relationship added has duplicate 0002961
2011-03-09 04:06 Toady One Status new => resolved
2011-03-09 04:06 Toady One Fixed in Version => 0.31.22
2011-03-09 04:06 Toady One Resolution open => fixed
2011-03-09 04:06 Toady One Assigned To => Toady One